Mage that uses the secrets of alchemy.
Alchemist is a job from Final Fantasy Tactics Advance for the nu mou. They focus on the offense, working to alter the composition of the opponent (ex: Toad and Poison) or the environment (ex. Meteor and Flare). Combining the Alchemist abilities with White Mage abilities makes for a versatile unit.
Alchemists always have access to the Item command, although it can never be actually equipped as a secondary A-Ability. Instead, the player can choose another action ability to be the secondary A-Ability and still use items in battle.
Alchemists have high MP, Magic Power and Resistance growths, below-average Speed, and abysmal HP, Attack and Defense. The Alchemist's stat growth can be seen as a balance between the Sage and the Time Mage.
|HP||MP||Atk||Def||Mag Pwr||Mag Res||Spd|
|6.1 D+||8.4 S-||5.9 E||6.5 D||9.2 A-||9.6 A||0.9 D-|
Alchemist command. Change the form of matter.
|Confers one-time status affliction protection.|
|Cuts the very threads of life. Instant KO.|
|Drops giant meteors from space. Deals damage.|
|Deals damage to MP.|
|Sudden temperature spike. Deals damage.|
|Spews out poison gas, poisoning target.|
|Turns target into a frog.|
|Magic Pow+||Morning Star||Increase damage of magic attacks.||300|
|Maintenance||Adaman Vest||Ensures equipped items are not stolen or destroyed.||300|
|Gold Combo||Mythril Mace||Ranged combo ability for alchemists.||100|
Alchemist appears on a card.