The siege of Ala Mhigo is the final dungeon from Final Fantasy XIV: Stormblood.


Liberty or death! Now begins the battle for the future of a nation. Together with the brave men and women of the Eorzean Alliance and the Resistance, you and your fellow adventurers must enter the city and make for the castle where Zenos yae Galvus resides, and put an end to his reign of terror.
—In-game description


  1. Eliminate the imperials: 0/1
  2. Defeat the magitek scorpion: 0/1
  3. Eliminate all obstacles: 0/1
  4. Slay Aulus mal Asina: 0/1
  5. Arrive in the Hall of the Griffin: 0/1
  6. Defeat Zenos yae Galvus: 0/1


Upon opening a breach on the gates with great effort, your party proceeds to enter the breach into Ala Mhigo to liberate it from the Imperials' grasp. Your party will be greeted with Imperial soldiers and predators, with barricades that a handful of soldiers can vault over as reinforcements. Upon defeating all of them, a Ninja will break the barricade, allowing your party to progress.

Upon breaching the second barricade, you will face the first boss, Magitek Scorpion, which resembles the Guard Scorpion that appears in Final Fantasy VII. The boss can deal party wide damage, Tail laser that covers its front and rear for a few seconds, and Target Search slowly follows a party member before locking on after a few seconds, which will leave a fire puddle that burns the player with a DoT when stepped upon. Simply bait the target search to a safe location, wait for it to lock on, and quickly dodge the strike. And the rest is fairly straightforward.

After defeating the boss, more Imperials will get in your way. When going into the open through the plaza, the party will be targeted with mortars from afar that can be avoided. An allied soldier will then shoot towards the gate after all enemies are defeated, allowing you to progress.

You will soon be greeted against the second boss, Aulus Mal Asina, the Garlean scientist. Sitting on a hovering chair, he has a party wide damage called Mana Burst. He then proceeds to Order fire in a fairly large AoE, and then spray lasers in a super wide donut AoE. After that, he proceeds to share his findings and manages to separate your soul from your body. Knocked back to the edge, you have to slowly make your way back to your body, guided by a tether, while avoiding the hand and the lasers, although they are not particularly harmful, they will slow you down. Upon reaching your body, you will wake up, take out the hands, and the fight continues normally. He will repeat the same mechanics, although the next Order to Fire will be mixed, he also adds a Spread AoE along with the lasers. He will not repeat the out of body mechanic.

Upon defeating Aulus, the path opens and the path will be barricaded with breakable Magitek Laserfields. You'll be bombarded by Thaumaturges as you defeat the Imperials and the lasers nearby. You'll soon meet Slashers and a Hexadrome, and then two Magitek Colossus who will frequently annoy your party with heavily damaging AoE attacks. Once they're down, the door to the throne opens, and you will face Zenos yae Galvus in a final rematch.

Zenos will unleash himself as soon as the fight starts, and prepares either Art of the Storm, Art of the Swell. For Swell, you will be knocked back a set distance from the boss, while Storm deals heavy damage to those close to him. Simply stay close to the boss for Swell, and stay away from the boss in Swell. When he says "Kill.", he prepares a triple swipe of his sword to the Tank and can be considered a Tankbuster. Later on, he will prepare Art of the Sword, which the party should spread out and not stay too close to the boss or risk overlapping. Later on, Zenos will say "Let this moment last forever!", spawns four images of him, and starts to prepare Vein Splitter, a large AoE around him. The party should run to the center afterwards; as his images will all start casting the same spell simultaneously. Then Zenos goes to near the edge of the arena, and one random party member will be tethered for Lightless Spark, a cleave attack that can be baited away by directing the tether outwards. He will also occasionally cast Concentrativity, an unavoidable party wide damage. Once his HP reaches around 15%, Zenos will say "Show me your all." and he will throw his swords to the ground with the adds Ame-no-Habakiri, The Swell, and The Storm. Defeat all of these adds quickly, while also correctly dealing with the combined Arts from Zenos's images. (Either Swell & Storm or Storm & Sword). He will build up aether as long as the adds are alive, and will hit harder the longer it takes. Once the adds are down, he will say "Have you the strength?", as he prepares to heavily damage the whole party. Zenos will then be targettable again and he will continuously cast Concentrativity until he's down, and the duty is complete.

Zenos will then simply retreat, luring you towards the Royal Menagerie.


  • 12th Legion Centurion
  • 12th Legion Laquearius
  • 12th Legion Hoplomachus
  • 12th Legion Predator
  • 12th Legion Eques
  • 12th Legion Signifer
  • 12th Legion Roader
  • Magitek Scorpion
  • 12th Legion Avenger
  • 12th Legion Canis Pugnax
  • 12th Legion Rearguard
  • Aulus mal Asina
  • Magitek Laserfield
  • 12th Legion Hexadrone
  • 12th Legion Slasher
  • 12th Legion Colossus
  • Zenos yae Galvus
  • Ame-no-Habikiri
  • The Swell
  • The Storm