Akihiko Matsui is a battle system designer, director, and producer who has worked for first Squaresoft and later Square Enix for over twenty years.
Biography[]
Matsui started working at Squaresoft as a debugger on Final Fantasy III (1990). He became a minor employee on the Final Fantasy IV (1991) team, making memory maps and having an influence on Edward Chris von Muir's character development. He directed Chrono Trigger (1995) with Yoshinori Kitase and Takashi Tokita. He is the current producer of Final Fantasy XI (2002), replacing Hiromichi Tanaka who resigned from the company. He was also the battle system director of Final Fantasy XIV: A Realm Reborn (2013).
Works within the series[]
Game | Release | Work |
---|---|---|
Final Fantasy III | 1990 | Debugger (uncredited) |
Final Fantasy IV | 1991 | Battle System Design |
Final Fantasy V | 1992 | Battle System Design |
Final Fantasy XI | 2002 | Battle Data Designer |
Final Fantasy XI: Rise of the Zilart | 2003 | Battle Data Designer |
Final Fantasy XI: Chains of Promathia | 2004 | Main Battle System Designer |
Final Fantasy XI: Treasures of Aht Urhgan | 2006 | Main Battle System Designer |
Final Fantasy XI: Wings of the Goddess | 2007 | Main Battle System Designer |
Final Fantasy XIV | 2010 | Lead Battle Planner/Battle System Director |
Final Fantasy XI: Seekers of Adoulin | 2013 | Producer |
Final Fantasy XIV: A Realm Reborn | 2013 | Battle System Director (2.0) |
Final Fantasy XIV: Heavensward | 2015 | Special Thanks |
Final Fantasy XIV: Stormblood | 2017 | Special Thanks |
Final Fantasy XIV: Shadowbringers | 2019 | Special Thanks |
Final Fantasy XIV: Endwalker | 2021 | Special Thanks |
Trivia[]
- Akihiko Matsui makes a cameo appearance as an enemy in Final Fantasy IV. "He" can be found in the Developer's Room.