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FFT0 Akademeia High Angle

High-angle view of Akademeia.

Akademeia (魔導院ペリシティリウム朱雀, Madōin Perishitiriumu Suzaku?, lit. Magic Academy Peristylium Suzaku) is a major location in Final Fantasy Type-0 and Final Fantasy Agito. It is the capital of the Dominion of Rubrum, and serves as an academy for training Agito Cadets and the place of the Vermilion Peristylium that houses the Vermilion Bird Crystal. It is located on an island connected to the mainland by a bridge and serves as the home base for Class Zero, and where Rubrum's governing body, the Consortium of Eight, is situated, and where the dominion leader's office, Chancellor Khalia Chival VI, is.

Rubicus Edit

Gel. XIII, 1 RG The Vermilion Dawn

The oldest exact verse of scripture in Akademeia is perhaps the most open to interpretation: "Unto Orience came the Crystal of the Vermilion Bird, to guide the children of Rubrum and bestow the great task upon them." The "great task" referred to herein is commonly understood to mean the creation of Agito, and it is to that end that Akademeia was established.

The grand halls we know now were initially naught but a single schoolhouse, a quiet sanctuary where a few cadets might bask in the light of the Crystal as they sought enlightenment. Yet as the teachings of the first chancellor spread, so did the size of that humble schoolhouse.

By the year 100, the use of magic had become so prevalent that Akademeia was now responsible for both research and enrichment. Attack spells, which fell monsters and destroy obstacles, as well as defense spells, which heal the wounded, would be analyzed and reformulated day and night. This could then be taught to individuals enrolled as Agito Cadets who sought to actualize their full magic potential, thereby forming the basis of the Akademeia we have come to know. How a simple, cryptic verse could alter the course of so many lives is indeed nothing short of remarkable.

Aqu. XII The Structure of Akademeia

Established to bring the legendary savior Agito into the world, Akademeia was organized into an educational facility for potential candidates known as Agito Cadets. The students were divided into thirteen core units, known as "classes," from the newly formed Class Zero on to Class Twelfth. In addition, Akademeia housed a reserve class of trainees, students who had not fulfilled the requirements to be promoted to cadet. The Sorcery, Scholastics and Logistics Divisions, along with Administration and Armory, were formed to train, support, and educate the student body.

The dominion legions originally existed for the purpose of these fledgling cadets, but with Orience constantly at war, the military branch of Akademeia tended to have considerable influence in administrative matters. Mobilization, arms production and deployment of soldiers were crucial components of the country's infrastructure—and with all those aspects under his command, the commandant enjoyed more authority than the Chancellor of Akademeia in regard to national administration.

This political structure coincided with both the Akademeia administration's desire to devote themselves to cultivating Agito, and Central Command's wish to manage the military without interference. As long as the war did not escalate, the country ran smoothly. The war did escalate, however, and Akademeia was drawn into the fray. With the cadets now assigned to its charge, the military's authority increased even further, and the balance of power was reversed as Akademeia was slowly subsumed as a part of the dominion legions.

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy Agito Edit

Agito

Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Agito. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Type-0 Edit

TYPE0 Akademeia precedes the formation of Dominion of Rubrum. The school was formed around the Vermilion Peristylium to train cadets to become Agito, the fabled savior of Orience, as per the wish of the Vermilion Bird Crystal, but the academy grew over time. When monsters attacked Akademeia and the onslaught was only quelled by the Vermilion Bird l'Cie, the previously loosely affiliated states of Rubrum, Togoreth, Iscah and Eibon unified to form the Dominion of Rubrum with Akademeia as its seat of power to protect the Crystal.

The Vermilion Bird Crystal blessed its citizens with the ability to use magic, the gift passed down by Agito Cadets and cadets-turned-instructors propagating the Will of the Crystal. Once the four Crystal-States had been established, the dominion government followed the example set by the other nations to promote and oversee the blessings of their Crystal, as the denizens of Orience now needed to fear each other as Rubrum had learned from the war with the Kingdom of Dracobaltia. When news of the Lorican-Militesi War reached Rubrum, the dominion government decided to strengthen its magic faculties to prepare against a potential assault, and Akademeia's Sorcery Division was founded in 297 as an instance responsible for all magic matters.

FFT0 Akademeia under attack

Akademeia under attack.

In 842 Akademeia is attacked by Milites Empire after they break the Pax Codex by deploying a l'Cie and initiate a war, and the dominion recalls all legionaries to defend the capital leaving the rest of the dominion defenseless. The empire disables the Vermilion Bird Crystal via their crystal jammer and thus nullifies Akademeia's magic barrier. Cadets who would later be known as Class Zero are deployed to take it down. Ace requests a dominion legionary named Izana Kunagiri be deployed to deliver his team a COMM, but Izana and his chocobo Chichiri fall in battle. Ace finds the duo before they perish but it is too late to save Izana, so Ace only takes Izana's Knowing Tag and the COMM. His memories of Izana are removed by the Vermilion Bird Crystal.

With aid from their informants via the communicator, Ace and his fellow cadets infiltrate the Militesi flagship that had docked on the Akademeia Airship Landing and disable the first crystal jammer. Machina Kunagiri and Rem Tokimiya, Agito Cadets of other classes of Akademeia, face off against Qun'mi Tru'e, the White Tiger Secundus l'Cie, at the Arena, but the crystal jammer in her magitek armor, the Dáinsleif, renders the two powerless. Ace and his friends arrive to help, and to Qun'mi's surprise summon the Eidolon Odin. Qun'mi is defeated and teleports to safety as her magitek armor and the crystal jammer within explode. As the power of the Vermilion Bird Crystal returns, Rubrum forces drive the imperials out of Akademeia as the Militesi General Qator Bashtar receives word a Vermilion Bird l'Cie is on the move and issues a withdrawal order.

Since the foundation of Akademeia, cadets and trainees alike had only participated in drills and other wartime activities as part of their training to become Agito, a legendary savior said to appear during Tempus Finis, the end of the world. They had never engaged in combat for the purpose of achieving military goals, or at least not in an official capacity. The commandant, Suzuhisa Higato, places the cadets under military command with the chancellor declaring the dominion—and, by association, the peristylium—to be in a state of emergency. With the Consortium of Eight's approval, the cadets are organized into military units.

FF Type-0 HD Class Zero

Class Zero, Akademeia's new premier class of Agito Cadets.

The cadets who could withstand the crystal jammer are a special group tutored by Archsorceress Arecia Al-Rashia, one of the most influential people in Orience. Impressed by their prowess, the administration enrolls them to the academy under the name Class Zero to start deploying them on missions to retake the territories lost to Milites. As Ace is heading to the Class Zero homeroom he runs into Arecia who tells him the class is to get two new recruits, Machina and Rem, but as they are different from the other members, she warns him of telling the two of the true nature of phantoma, the mystical life energy of all living beings the class harvests from felled foes that allows them to use magic independent of the Vermilion Bird Crystal. The Sorcery Division of Akademeia researches magic and phantoma but knowledge of this substance is classified.

Machina learns his brother died in the capital liberation and investigates why he was deployed, but the records are confidential. After Class Zero helps Rubrum retake the Rubrum Region from the empire, Ace overhears Arecia arguing with the commandant over Izana's deployment and how Ace had asked for him, but is unable to tell of this to Machina. The cadets are deployed to help reclaim Togoreth Stronghold and to secure classified documents on phantoma research in a top secret Code Crimson mission, but the entire area is obliterated when the White Tiger l'Cie Primus Nimbus appears and the Vermilion Bird Crystal deploys its own Primus l'Cie, Zhuyu Voghfau Byot, to intercept him. Though given a withdrawal order, many cadets perish.

FFT0-ConsortiumOfEight-Cinematic

the Consortium of Eight.

With Togoreth lost Rubrum sets out to reclaim Iscah and to sabotage the empire's magitek armor research in the Steelworks facility near their capital of Ingram. A ceasefire is called when Queen Andoria of the Kingdom of Concordia invokes the Fabula Pact, but it is shortlived as she is assassinated and her successor, the King of Concordia, allies with the empire for the dominion's supposed betrayal, as the regicide is pinned on Class Zero. Akademeia is in turmoil as wild rumors circulate of the Class Zero cadets and the consortium doesn't publicly defend them, as a rift has widened between its members: the cadetmaster, the provost and the commandant scheme to usurp Arecia, the consortium's most influential member. Thus, her adoptive children, Class Zero, also lose favor. The commandant plans to send Class Zero's commanding officer, Kurasame Susaya, as well as the class members themselves, to the front lines in the upcoming battle against joint Militesi-Concordian forces, expecting them to perish.

Central Command prepares for the upcoming showdown with a plan is to send Class Zero with Lord Zhuyu to fight off the Concordian dragons with an airship fleet, and the rest of Rubrum's legionaries, as well as Akademeia's cadets and trainees, to the Militesi border for Vermilion Bird Secundus l'Cie Lady Caetuna to summon a Verboten Eidolon. Trainees have never been sent to war before, and two l'Cie taking part in Rubrum's military operations simultaneously is unheard of. Many see these as signs of the dominion's desperation.

FFT0 Rursus Akademiea

The Rursus besiege Akademeia.

Caetuna's Alexander demolishes the Militesi forces turning the tide of battle to Rubrum's favor. The dominion conquers Concordia and soon after the Milites Empire falls as well, and Orience is united under the Vermilion Bird banner. As Class Zero returns to Akademeia from the battle of Ingram they find its cadets and legionaries slain and the dominion commanders gone: Tempus Finis has begun and the Rursus Army has invaded Akademeia, Lord Zhuyu having fallen to them as well.

Other cadets reveal the once Code Crimson missions, which Class Zero partook, making the remaining cadets turn against them, blaming them for the ensuing apocalypse. Rem succumbs to her illness and falls into a coma, and she is taken to Arecia's office but the prognosis doesn't look favorable. Of the Consortium of Eight only Arecia remains, who tells the cadets they have lived their lives according to the Will of Crystals recorded in the Akashic Records, but now that "souls have been released" they can write their own ending, as humans have the power to decide how they live or die, hinting at a vital decision the cadets would soon need to make.

FFT0 Celestia Finis

Celestia arrives in Akademeia.

The cadets learn that Militesi Marshal Cid Aulstyne has headed to Pandæmonium, the Land of Judgement that rises from the ocean when Tempus Finis starts, said to be the place where the Judge decides on Orience's fate: if there is no Agito, the world will be destroyed. Despite knowing that without Arecia they cannot be revived if they fall in battle, the cadets endeavor to follow and speak with the Judge. Celestia, the Azure Dragon Secundus l'Cie, arrives at Akademeia offering to take the class to Pandæmonium, as the Vermilion Bird has no l'Cie left.

After the cadets depart the Vermilion Bird Crystal asks them to become its l'Cie, but the class turns down the offer. The Crystal brands Rem, still slumped in Arecia's office, in their stead, and sends her to Pandæmonium to intercept a White Tiger l'Cie it had sensed there, wanting one of its own l'Cie to become Agito. Rem sublimates alongside the White Tiger l'Cie, but Class Zero prevails against the Rursan Arbiter as mortals despite having been deemed unfit to be Agito. After the battle the dying cadets are teleported back to their old classroom, which they find in ruins.

DeadClassZero

Machina and Rem find their classmates perished in the ruined Akademeia.

Arecia learns from the class members' souls they do not want to be revived for another spira, and, heeding their wish, departs from Orience forever after releasing Machina and Rem from crystal stasis and sending them back to Akademeia. Machina and Rem find their classmates dead, and mourn for the loss of those close to them for the first time in their life, realizing their memories of the cadets have not been erased; as Arecia departs from Orience the light of the Crystals dims and mankind is allowed to remember the dead, Orience entering a new era where mankind must learn to cope without reliance on the Crystals power. What becomes of Rubrum and Akademeia in this new era is unknown, as without the Vermilion Bird Crystal it is likely people can no longer wield magic.

Spoilers end here.

Locations Edit

FFT-0 Suzaku Peristylium Map

Map of Akademeia from the field menu.

Outside Entrance Edit

FFT0 Main Gate

Main Gate.

Main Gate

The entrance building to Akademeia. It has magical barriers that prevent entry further into the academy, and the entrance is guided by dominion tribunes. There is a relic terminal to save the game before heading out. A tribune here offers Class Zero the option to partake in Expert Trials, and a queastor here often has tasks to procure munitions for the dominion logistics department.

FFT-0 Akademeia Fountain Courtyard

Fountain Courtyard.

Fountain Courtyard

The central area leading from the Main Gate to the Entrance building, the Arena, and the Airship Landing. At the center is a fountain with the statue of a Vermilion Bird. A Class First Moogle at the entrance to the main building rewards players with items when they reach play hour milestones.

FFT0 Arena

Arena.

Arena

Located on the western path of the Fountain Courtyard, this is a colosseum-like area where cadets can take on combat practice. There is a relic terminal here.

FFT0 Airship Landing

Airship Landing.

Airship Landing
Good day, cadet. Where can we take you today?
—Airship Attendant

Located on the eastern path of the Fountain Courtyard, this is where airships are docked. Akademeia's airships are looked after by a private contractor after the administration found the people in charge of the airships' security systems neglectful. The flight division was disbanded and a private firm was hired instead. Airship shuttle becomes available in Chapter 3. Airship shuttle can be taken to a region currently controlled by Rubrum, and thus more destinations become available as more areas are liberated. Using airship shuttle costs gil. Once Class Zero gets their own airship, the Setzer, is docked here and the cadets can take it out at will. There is also a relic terminal here.

Interior Entrance Edit

FFT-0 Akademeia Entrance

Entrance.

Entrance

The foyer of the main building of the academy. In the center is the Great Portal that leads to various locations, while six smaller teleporters around the room lead to the various classrooms. Cadets are not authorized to visit other classrooms than their own. A moogle here collects Knowing Tags, awarding items for those who turn in many at once.

FFT0 Central Command

Central Command.

Central Command

A briefing room located north of the Great Portal in the Entrance, reachable by twin staircases. Senior commanders gather here, and the player can find out the next storyline mission in advance and progress straight to mission day if they so wish. There are often people giving out tasks here, and the cadets can use the SPP Shop.

FFT0 Crystarium

Crystarium.

Crystarium

The Crystarium is located in the room east of the Entrance. A massive lending library, it houses the Rubicus, the glossary on the information on Orience and its denizens. Quon Yobatz is sometimes found here.

FFT0 Kazusa Lab

Kazusa's Laboratory.

Kazusa's Laboratory

The secret laboratory of Kazusa Futahito, located behind a bookshelf in the Crystarium, where he conducts experiments on various Akademeia members. After Kazusa first takes a Class Zero cadet here, the laboratory can be accessed any time afterwards, but Kazusa himself is only found there when there is 6 hours or less of free time left on the clock.

Classroom Zero Edit

FFT-0 HD Hallway

Hallway.

Hallway

Located in the room west of the Entrance, it is the hallway leading to Classroom Zero. It houses a relic terminal and a portal leading to the Altocrystarium.

FFT0 Altocrystarium

Altocrystarium.

Altocrystarium

A room where one can activate and access the Altocrystarium System. Access is prohibited from all but those authorized by the Sorcery Division, and thus it is usually empty. The Altocrystarium can be accessed from the menu at relic terminals after having visited it the first time.

FFT-0 Classroom Zero

Classroom Zero.

Classroom Zero

The classroom for Class Zero. During free time, Moglin offers lectures to increase the party's stats, and an orderly is present to sell items. The cadets report here for briefing on their next mission, and at times hang out there during free time as well.

FFT0 Back Garden

Back Garden.

Back Garden

A small outdoor area leading out from Classroom Zero and to the cemetery. It is a quiet and enclosed area with benches where the cadets can relax.

FFT0 Cemetery

Cemetery.

Cemetery

The cemetery where people of the dominion remember the fallen. It is entered from the back garden, but it is impossible to enter this area, and it is only present in cutscenes. The names of those fallen are engraved on the grave markers here.

Great Portal Edit

FFT0 Sorcery

Sorcery.

Sorcery

The area of the Sorcery Division that specializes in researching magic, Eidolons, phantoma and the Vermilion Bird Crystal. This area has a man who allows Class Zero to accept special orders during missions, and a researcher who heads the investigation on Emina Hanaharu with which Class Zero can help. Sometimes the researchers task Class Zero with procuring certain types of phantoma.

FFT0 Arecia Office

Dr. Al-Rashia's Office.

Dr. Al-Rashia's Office

The office of Dr. Arecia Al-Rashia, located in the Sorcery room and further in is the crystal room for the Vermilion Bird Crystal. It is impossible to enter this area, and is only present in cutscenes. Here the doctor can give check ups to students and prescribe medication.

FFT0 Armory

Armory.

Armory

The area of the Sixth Armory Guild that provides equipment for cadets. Class Eleventh students often hang out here, as well as dominion legionaries and cadets wanting to equip themselves. Class Eleventh students help the Armory division in research into better gear. The capricious explosives expert Mutsuki Chiharano is sometimes found here, as is Ryid Uruk, a cadet of Lorican ancestry.

FFT0 Ready Room

Ready Room.

Ready Room

The academy's cafeteria, a common place for students to hang out.

FFT0 Lounge

Lounge.

Lounge

A lounge for students to hang out and relax. The ever entrepreneurial Carla Ayatsugi is sometimes found here offering "deals" to fellow cadets.

FFT0 Terrace

Terrace.

Terrace

One of many balconies, it is another common place for students to hang out when the weather is nice. It is a common meeting place, especially for couples, and Class Zero cadets can take a breather on the bench to reflect. Emina Hanaharu is found here when there is fewer than 6 hours on the clock.

FFT0 Chocobo Ranch

Chocobo Ranch.

Chocobo Ranch

A small island located separately from the academy, where chocobos are bred and raised. Cadets can breed their chocobos to gain new ones, and can also try out riding a chocobo for free.

Quests Edit

During free time between missions, a variety of quests are available around Akademeia.

Events Edit

Events are interactions with characters—both conversations and cutscenes—that yield reward items if selected. Events consume two free time hours when they are selected for the first time, so it is not possible to complete all events in one playthrough.

Lectures Edit

Lectures are held at Classroom Zero where attending lecture boosts the cadets' stats. Moglin offers a variety of lectures during free times,

Tasks Edit

Tasks are requests from clients to fulfill a specific objective, such as procuring items or defeating a number of enemies, to claim a reward. Tasks do not consume hours and can only be taken one at a time. Task givers are found all around Akademeia, but the tasks are usually only available for a short while and become unavailable after the next storyline mission.

Expert Trials Edit

Expert Trials are optional missions that can be taken to reclaim overworld territory in advance, as well as offer more missions to be replayed. Their levels are usually higher than the player's current level when they are first available, encouraging players to attempt them in New Game Plus.

Cactuar Sightings Edit

The traitor among the "Four Champions of Rubrum", which included Class Zero's commanding officer Kurasame Susaya, was said to have owned a pet Cactuar just like how Kurasame has a pet Tonberry. Though the traitor perished in his attempt to kill his comrades, the Cactuar is said to still lurk in Akademeia.

The player can randomly encounter it while exploring certain areas of Akademeia. These areas include: Terrace, Chocobo Ranch, Back Garden and the Airship Landing. If encountered, the cactuar leaves behind Yugino's Crystal. It also drops an item needed for completing a task and couple random items, including a Crystal Shard and a Wizard's Hat.

Kazusa's Sidequest Edit

Kazusa is initially found in the Armory. After doing an event with him, he takes the cadet to his secret lab in the Crystarium. Afterward the player can enter the lab at will. Kazusa's events are available only only the last 6 hours of the day. One must visit him with different cadets to view seven different events. If the player has got all seven events in Chapter 7 they can unlock 7 new events.

Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Type-0. You can help the Final Fantasy Wiki by expanding it.

Emina's Sidequest Edit

Emina-Sidequest-Type0-HD

Emina given a present.

Emina is found on the Akademeia Terrace when there is 6 hours or less left of the day. After making her acquaintance the player can find a man at the Sorcery Division who tasks Class Zero with spying on Emina to discover whether she is an imperial spy. The player must give her presents bought from towns to view cutscenes, and talk to the man in Sorcery to raise the "spy level" after enough scenes have been viewed.

List of Gifts
Scene Gift Shop Location Cost
1 Potted Plant Rokol 5,000 Gil
2 Tea Set Mi-Go 2,000 Gil
2 Ornamental Plant Toguagh 8,000 Gil
2 Famous Painting Meroë 15,000 Gil
3 Wooden Coeurl Toguagh 10,000 Gil
4 Hydrangea Bouquet Corsi 1,000 Gil
4 Antique Cameo Rokol 5,000 Gil
4 Fancy Tapestry Meroë 8,000 Gil
5 "'Til Finis Comes, With You" Corsi 1,000 Gil
5 Compact Mirror Mi-Go 2,000 Gil
6 Perfume Set Mi-Go 3,000 Gil
6 Jewelry Box Meroë 12,000 Gil
7 Crystal Chandelier Toguagh 15,000 Gil
8 Music Box Rokol 5,000 Gil
8 Luconia Doll Toguagh 8,000 Gil
Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Type-0. You can help the Final Fantasy Wiki by expanding it.

Shops Edit

Commissary Edit

The Commissary shop in Classroom Zero sells basic sundries, more of which are unlocked by fulfilling certain conditions. It is run by Aria Luricara from Chapters 2 to 4 and a second orderly from Chapters 5 to 8.

Item Price Obtained
Potion 100 gil Initial
Hi-Potion 800 gil Complete The Kingdom's Final Hours (PSP).
Complete The Clash on Big Bridge (HD).
Mega-Potion 1500 gil Complete Operation MA Demolition on Agito difficulty.
Ether 2000 gil Initial
Turbo Ether 5000 gil Complete The Battle of Judecca on Finis difficulty with Bahamut ZERO summoned.
Mega-Ether 8000 gil Complete Escaping the Imperial Capital on Agito difficulty.
Remedy 50 gil Complete Operation Reconquista (PSP).
Complete The Cadets' First Deployment (HD).
Elixir 10000 gil Complete The Clash on Big Bridge on Finis difficulty.


Armory Edit

The shop in the Armory sells weapons and accessories. More items are unlocked by fulfilling certain conditions.

Name Type Price Obtained
Argentic Deck Weapon (Ace) 1200 gil Initial
Magician's Deck Weapon (Ace) 35000 gil Bring Ace on missions 200 times (PSP).
Land 200 Killsight strikes with Ace (HD).
Crazy Eights Weapon (Ace) 60000 gil Complete Mission Under Ceasefire on Finis difficulty.
Argentic Flute Weapon (Deuce) 1200 gil Initial
Guardian Flute Weapon (Deuce) 35000 gil Bring Deuce on missions 200 times (PSP).
Land 200 Killsight strikes with Deuce (HD).
Lamia's Flute Weapon (Deuce) 60000 gil Complete Covering the Cadets on Finis difficulty.
Argentic Bow Weapon (Trey) 1200 gil Initial
Chiron's Bow Weapon (Trey) 35000 gil Bring Trey on missions 200 times (PSP).
Land 200 Killsight strikes with Trey (HD).
Artemis' Bow Weapon (Trey) 60000 gil Complete The Retreat from Roshana on Finis difficulty.
MTek-II Pistol Weapon (Cater) 1200 gil Initial
Shining Shot Weapon (Cater) 35000 gil Bring Cater on missions 200 times (PSP).
Land 200 Killsight strikes with Cater (HD).
Marvelous Shout Weapon (Cater) 60000 gil Complete A Fog-Laden Foray on Finis difficulty.
Skull Crusher Weapon (Cinque) 1200 gil Initial
Gigas Hammer Weapon (Cinque) 35000 gil Bring Cinque on missions 200 times (PSP).
Land 200 Killsight strikes with Cinque (HD).
Seraphim Mace Weapon (Cinque) 60000 gil Complete Operation MA Demolition on Finis difficulty.
Silver Scythe Weapon (Sice) 1200 gil Initial
Nightmare Weapon (Sice) 35000 gil Bring Sice on missions 200 times (PSP).
Land 200 Killsight strikes with Sice (HD).
Shambhala Weapon (Sice) 60000 gil Complete The Clash in the Caverns on Finis difficulty.
Silver Whipblade Weapon (Seven) 1200 gil Initial
Rosethorn Weapon (Seven) 35000 gil Bring Seven on missions 200 times (PSP).
Land 200 Killsight strikes with Seven (HD).
Beastmaster Weapon (Seven) 60000 gil Complete Operation Vulturnus on Finis difficulty.
Silver Knuckles Weapon (Eight) 1200 gil Initial
Master Fists Weapon (Eight) 35000 gil Bring Eight on missions 200 times (PSP).
Land 200 Killsight strikes with Eight (HD).
Kaiser Knuckles Weapon (Eight) 60000 gil Complete The Infiltration of Iscah on Finis difficulty.
Heavy Lance Weapon (Nine) 1200 gil Initial
Venus Gospel Weapon (Nine) 35000 gil Bring Nine on missions 200 times (PSP).
Land 200 Killsight strikes with Nine (HD).
Kain's Lance Weapon (Nine) 60000 gil Complete The Keziah Diversion on Finis difficulty.
Kiku-ichimonji Weapon (Jack) 1200 gil Initial
Muramasa Weapon (Jack) 35000 gil Bring Jack on missions 200 times (PSP).
Land 200 Killsight strikes with Jack (HD).
Mutsunokami Weapon (Jack) 60000 gil Complete Operation Breakthrough on Finis difficulty.
Flamberge Weapon (Queen) 1200 gil Initial
Master Sword Weapon (Queen) 35000 gil Bring Queen on missions 200 times (PSP).
Land 200 Killsight strikes with Queen (HD).
Phantasmal Blade Weapon (Queen) 60000 gil Complete Secret Agents Zero on Finis difficulty.
Twin Magnums Weapon (King) 1200 gil Initial
Dominators Weapon (King) 35000 gil Bring King on missions 200 times (PSP).
Land 200 Killsight strikes with King (HD).
Valkyries Weapon (King) 60000 gil Complete The Last Line of Defense on Finis difficulty.
Argentic Rapiers Weapon (Machina) 1200 gil Initial
Thunderslashes Weapon (Machina) 35000 gil Bring Machina on missions 200 times (PSP).
Land 200 Killsight strikes with Machina (HD).
Dreadnaughts Weapon (Machina) 60000 gil Complete Machina's Struggle on Finis difficulty.
Argentic Daggers Weapon (Rem) 1200 gil Initial
Defender's Daggers Weapon (Rem) 35000 gil Bring Rem on missions 200 times (PSP).
Land 200 Killsight strikes with Rem (HD).
Assassin's Daggers Weapon (Rem) 60000 gil Complete United Front on Finis difficulty.
Iron Bangle Accessory 1000 gil Initial
Gold Bangle Accessory 5000 gil Complete Protecting the Defector.
Platinum Bangle Accessory 6000 gil Complete The Battle of Judecca on Agito difficulty without summoning Bahamut ZERO.
Mythril Bangle Accessory 8000 gil Complete The Battle of Judecca on Finis difficulty without summoning Bahamut ZERO.
Diamond Bangle Accessory 10000 gil Complete Protecting the Defector on Finis difficulty.
Platinum Bracelet Accessory 10000 gil Complete Protecting the Defector on Agito difficulty.
Mythril Armor Accessory 1000 gil Complete The Reclamation of Eibon on Agito difficulty.
Mythril Ring Accessory 6000 gil Complete The Cadets' First Deployment on Agito difficulty.
Diamond Ring Accessory 8000 gil Complete The Cadets' First Deployment on Finis difficulty.
Crystal Ball Accessory 12000 gil Complete The Battle on the Beach.
Circlet Accessory 20000 gil Complete The Battle on the Beach on Agito difficulty.
Tiara Accessory 30000 gil Complete The Battle on the Beach on Finis difficulty.
Buckler Accessory 1000 gil Initial
Platinum Gloves Accessory 6000 gil Complete Invasion of the Rursus.
Mythril Gloves Accessory 8000 gil Complete Thwarting the Royal Ambush.
Diamond Gloves Accessory 10000 gil Complete Thwarting the Royal Ambush on Agito difficulty.
Crystal Gloves Accessory 15000 gil Complete Thwarting the Royal Ambush on Finis difficulty.
Warrior Ring Accessory 15000 gil Complete Colonel Faith's Last Stand on Agito difficulty.
Ignis Essentia Accessory 10000 gil Complete Secret Agents Zero.
Glacies Essentia Accessory 10000 gil Complete Operation Homecoming.
Fulgur Essentia Accessory 10000 gil Complete Operation Sticky Fingers.
Aegis Essentia Accessory 10000 gil Complete Mission Under Ceasefire.
Aegis Veritas Accessory 15000 gil Complete Colonel Faith's Last Stand.
Aegis Magnum Accessory 20000 gil Complete Colonel Faith's Last Stand on Finis difficulty.
Red Beret Accessory 100000 gil Complete Wyverns in the Woods.
Mage's Miter Accessory 120000 gil Complete Wyverns in the Woods on Agito difficulty.
Warlock's Headdress Accessory 160000 gil Complete Wyverns in the Woods on Finis difficulty.
Deflector Accessory 40000 gil Complete The Capture of Togoreth Stronghold on Agito difficulty.
Topaz Shield Accessory 40000 gil Complete Operation Breakthrough on Agito difficulty.
Ruby Shield Accessory 80000 gil Complete Secret Agents Zero on Agito difficulty.
Diamond Shield Accessory 200000 gil Complete Dominating the Dragon's Nest on Agito difficulty.
Opal Shield Accessory 60000 gil Complete The Last Line of Defense on Agito difficulty.
Shock Armor Accessory 8000 gil Complete The Battle of Judecca on Agito difficulty with Bahamut ZERO summoned.
U2-Shock Damper Accessory 12000 gil Complete Capturing the Imperial Capital on Finis difficulty.
Stabproof Shield Accessory 8000 gil Complete Capturing the Imperial Capital on Agito difficulty.
Blade Barrier Accessory 12000 gil Complete Escaping the Imperial Capital on Finis difficulty.
Regal Armor Accessory 8000 gil Complete Operation Vulturnus on Agito difficulty.
Master's Mail Accessory 12000 gil Complete The Capture of Togoreth Stronghold on Finis difficulty.
Blaze Armlet Accessory 8000 gil Complete Operation Sticky Fingers on Agito difficulty.
Armlet of Ifrit Accessory 12000 gil Complete Operation Sticky Fingers on Finis difficulty.
Arctic Armlet Accessory 8000 gil Complete Operation Homecoming on Agito difficulty.
Armlet of Shiva Accessory 12000 gil Complete Operation Homecoming on Finis difficulty.
Thunderbolt Armlet Accessory 8000 gil Complete The Amiter Resistance on Agito difficulty.
Armlet of Ramuh Accessory 12000 gil Complete The Amiter Resistance on Finis difficulty.
Torrent Armlet Accessory 8000 gil Complete The Clash in the Caverns on Agito difficulty.
Gaia Armlet Accessory 8000 gil Complete United Front on Agito difficulty.
Gale Armlet Accessory 8000 gil Complete The Keziah Diversion on Agito difficulty.
Sublimation Ring Accessory 12000 gil Complete The Retreat from Roshana on Agito difficulty.
Gemini Ring Accessory 12000 gil Complete Machina's Struggle on Agito difficulty.
Lunar Armlet Accessory 20000 gil Complete The Battle of Judecca without summoning Bahamut ZERO.

SPP Post Edit

The SPP Post in Central Command offers a variety of items, more of which are unlocked by fulfilling certain conditions. SPP is obtained by calling for backup during missions.

Name Type Price Obtained
Hi-Potion Item 160 SPP Initial
Ether Item 400 SPP Initial
X-Potion Item 1000 SPP Earn 15,000 SPP (HD).
Mega-Remedy Item 400 SPP Earn 1000 SPP (HD).
X-Ether Item 2000 SPP Earn 20,000 SPP (HD).
Phoenix Pinion Item 4000 SPP Complete The Climactic Clash at Azurr on Agito difficulty (HD).
Megalixir Item 4000 SPP Complete Operation Dragon Slayer on Finis difficulty (HD).
Akademeia Deck Weapon (Ace) 1600 SPP (PSP)
200 SPP (HD)
Bring Ace in multiplayer once (PSP).
Defeat 30 enemies with Ace (HD).
Reaper's Tarot Weapon (Ace) 10000 SPP (PSP)
2500 SPP (HD)
Bring Ace in multiplayer 300 times (PSP).
Defeat 700 enemies with Ace (HD).
Hanafuda Weapon (Ace) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Ace (HD).
Baroque Flute Weapon (Deuce) 1600 SPP (PSP)
200 SPP (HD)
Bring Deuce in multiplayer once (PSP).
Defeat 30 enemies with Deuce (HD).
Hoarfrost Flute Weapon (Deuce) 10000 SPP (PSP)
2500 SPP (HD)
Bring Deuce in multiplayer 300 times (PSP).
Defeat 700 enemies with Deuce (HD).
Angel Flute Weapon (Deuce) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Deuce (HD).
Hunter's Bow Weapon (Trey) 1600 SPP (PSP)
200 SPP (HD)
Bring Trey in multiplayer once (PSP).
Defeat 30 enemies with Trey (HD).
Thanatos' Bow Weapon (Trey) 10000 SPP (PSP)
2500 SPP (HD)
Bring Trey in multiplayer 300 times (PSP).
Defeat 700 enemies with Trey (HD).
Blessed Bow Weapon (Trey) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Trey (HD).
Magicite Blaster Weapon (Cater) 1600 SPP (PSP)
200 SPP (HD)
Bring Cater in multiplayer once (PSP).
Defeat 30 enemies with Cater (HD).
MTek-II Prime Weapon (Cater) 10000 SPP (PSP)
2500 SPP (HD)
Bring Cater in multiplayer 300 times (PSP).
Defeat 700 enemies with Cater (HD).
Tanegashima Weapon (Cater) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Cater (HD).
Shock Hammer Weapon (Cinque) 1600 SPP (PSP)
200 SPP (HD)
Bring Cinque in multiplayer once (PSP).
Defeat 30 enemies with Cinque (HD).
Hoarfrost Mace Weapon (Cinque) 10000 SPP (PSP)
2500 SPP (HD)
Bring Cinque in multiplayer 300 times (PSP).
Defeat 700 enemies with Cinque (HD).
Lucky Mallet Weapon (Cinque) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Cinque (HD).
War Scythe Weapon (Sice) 1600 SPP (PSP)
200 SPP (HD)
Bring Sice in multiplayer once (PSP).
Defeat 30 enemies with Sice (HD).
Toxic Scythe Weapon (Sice) 10000 SPP (PSP)
2500 SPP (HD)
Bring Sice in multiplayer 300 times (PSP).
Defeat 700 enemies with Sice (HD).
Pixie's Scythe Weapon (Sice) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Sice (HD).
Knight's Whipblade Weapon (Seven) 1600 SPP (PSP)
200 SPP (HD)
Bring Seven in multiplayer once (PSP).
Defeat 30 enemies with Seven (HD).
Hoarfrost Whipblade Weapon (Seven) 10000 SPP (PSP)
2500 SPP (HD)
Bring Seven in multiplayer 300 times (PSP).
Defeat 700 enemies with Seven (HD).
Reginleif Weapon (Seven) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Seven (HD).
Heavy Knuckles Weapon (Eight) 1600 SPP (PSP)
200 SPP (HD)
Bring Eight in multiplayer once (PSP).
Defeat 30 enemies with Eight (HD).
Adamant Knuckles Weapon (Eight) 10000 SPP (PSP)
2500 SPP (HD)
Bring Eight in multiplayer 300 times (PSP).
Defeat 700 enemies with Eight (HD).
Golden Hands Weapon (Eight) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Eight (HD).
Javelin Weapon (Nine) 1600 SPP (PSP)
200 SPP (HD)
Bring Nine in multiplayer once (PSP).
Defeat 30 enemies with Nine (HD).
Hoarfrost Spear Weapon (Nine) 10000 SPP (PSP)
2500 SPP (HD)
Bring Nine in multiplayer 300 times (PSP).
Defeat 700 enemies with Nine (HD).
Highwind Weapon (Nine) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Nine (HD).
Nagamitsu Weapon (Jack) 1600 SPP (PSP)
200 SPP (HD)
Bring Jack in multiplayer once (PSP).
Defeat 30 enemies with Jack (HD).
Rapture Weapon (Jack) 10000 SPP (PSP)
2500 SPP (HD)
Bring Jack in multiplayer 300 times (PSP).
Defeat 700 enemies with Jack (HD).
Bushido Blade Weapon (Jack) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Jack (HD).
Claymore Weapon (Queen) 1600 SPP (PSP)
200 SPP (HD)
Bring Queen in multiplayer once (PSP).
Defeat 30 enemies with Queen (HD).
Hoarfrost Saber Weapon (Queen) 10000 SPP (PSP)
2500 SPP (HD)
Bring Queen in multiplayer 300 times (PSP).
Defeat 700 enemies with Queen (HD).
Save the Queen Weapon (Queen) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Queen (HD).
Outsiders Weapon (King) 1600 SPP (PSP)
200 SPP (HD)
Bring King in multiplayer once (PSP).
Defeat 30 enemies with King (HD).
Death Penalties Weapon (King) 10000 SPP (PSP)
2500 SPP (HD)
Bring King in multiplayer 300 times (PSP).
Defeat 700 enemies with King (HD).
Peacemakers Weapon (King) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with King (HD).
Clockwork Blades Weapon (Machina) 1600 SPP (PSP)
200 SPP (HD)
Bring Machina in multiplayer once (PSP).
Defeat 30 enemies with Machina (HD).
Flametongues Weapon (Machina) 10000 SPP (PSP)
2500 SPP (HD)
Bring Machina in multiplayer 300 times (PSP).
Defeat 700 enemies with Machina (HD).
Twin Durandals Weapon (Machina) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Machina (HD).
Dancing Daggers Weapon (Rem) 1600 SPP (PSP)
200 SPP (HD)
Bring Rem in multiplayer once (PSP).
Defeat 30 enemies with Rem (HD).
Hoarfrost Daggers Weapon (Rem) 10000 SPP (PSP)
2500 SPP (HD)
Bring Rem in multiplayer 300 times (PSP).
Defeat 700 enemies with Rem (HD).
Zwillblades Weapon (Rem) 20000 SPP (PSP)
5000 SPP (HD)
Unlock for 1 ticket on the Square Enix Members site (PSP).
Land 300 Killsight strikes with Rem (HD).
Feathered Cap Accessory 2000 SPP (PSP)
200 SPP (HD)
Initial
Wizard's Hat Accessory 4000 SPP (PSP)
2000 SPP (HD)
Complete The Cadets' First Deployment (HD).
Dominion Helmet Accessory 10000 SPP (PSP)
4000 SPP (HD)
Earn 2,000 SPP (HD).
Mythril Helm Accessory Earn 5,000 SPP (HD).
Red Cap Accessory 16000 SPP (PSP) Earn 10,000 SPP (HD).
Red Beret Accessory 20000 SPP (PSP) Earn 30,000 SPP (HD).
Black Belt Accessory 1000 SPP (PSP)
400 SPP (HD).
Initial
Mythril Helm Accessory 1600 SPP (PSP) Earn 5000 SPP (HD).
Power Sash Accessory 8000 SPP (PSP) Earn 40,000 SPP (HD).
Luminous Robe Accessory 40000 SPP (PSP) Earn 80,000 SPP (HD).
Mythril Armor Accessory 60000 SPP (PSP)
Lilith Rod Accessory 100000 SPP (PSP) Complete A Charge on the Border on Agito difficulty (HD).
Reed Cloak Accessory 100000 SPP (PSP) Complete Operation Dragon Slayer on Agito difficulty (HD).
Crystal Mail Accessory 100000 SPP (PSP) Complete A Charge on the Border on Finis difficulty (HD).
Onion Armor Accessory 100000 SPP (PSP) Complete The Climactic Clash at Azurr on Finis difficulty (HD).

The Role of Agito Cadets Edit

Agito Cadets are trained in the use of magic as per the wish of the Vermilion Bird Crystal, whose peristylium the cadets are sworn to serve and the Crystal chooses its l'Cie from their ranks. The Crystal's goal is that come Tempus Finis, its l'Cie would enter the Land of Judgment and become Agito, saving Orience.

Uniform Edit

Ff-type0 alternate uniforms

Ace and Rem in the summer uniform; Nine and Cinque in the formal uniform.

All students wear the same uniform: a black jacket and white pants for males, and a red plaid skirt and a black jacket for females. Both sexes wear mantles tied at the neck with a gold ring that has a phoenix on it. The color of these mantles varies depending on the student's class; e.g. Class Zero has red mantles, Class First has blue mantles, and so on. Trainees wear gray mantles. The mantles are said to analyze the cadets' biological data and provide information on how to treat injuries incurred in the field.

Most students customize their uniform to suit their own personal style and/or for practicality in combat.

Classes Edit

Aside from Class Zero, there are twelve classes that specialize in different duties for battle, along with a group designated for trainees. Classes are identified by the color of the mantles worn by its cadets, and each class moogle represents the characteristics of its assigned class.[1] Contrary to popular belief, the twelve classes do not represent job classes. Instead, there are just some general descriptions about the classes' specialties, with some classes sharing similar duties, and other classes just being known for the types of students they have.

To become a cadet one must pass a written exam, a practical exam and an interview, all of which demand exceptional talent and effort. Becoming a cadet has many perks, as even if their magic ability diminishes with age, cadet experience can help secure a position in many fields.

  • Class Zero - Known as a legendary or mysterious class, with the latest cadets chosen by Arecia Al-Rashia. They wear red mantles.
    • Members of this class include Ace and his companions in Final Fantasy Type-0, while only Ace remains in Final Fantasy Agito. Zhuyu Voghfau Byot is a former member of this class. Class Zero's class moogle is Moglin and their CO is Kurasame Sasuya.
  • Class First - Known as "the Elite Class", and were the strongest group of cadets prior to Class Zero's arrival. They wear light blue mantles.
    • Members of this class include Aki Minahara, and Enra in Final Fantasy Type-0 and Queen in Final Fantasy Agito. Kurasame Susaya graduated from this class.
  • Class Second - Specializes in frontline offense, and even has a group of cadets dedicated to summoning Bahamut. They have the most members, but the most casualties as well. The class does joint missions with Class Third frequently. They wear indigo blue mantles.
    • Members of this class include Carla Ayatsugi in Final Fantasy Type-0, and Machina, Nine and Miyu Kagerohi in Final Fantasy Agito. Machina Kunagiri was in this class prior to his transfer to Class Zero.
  • Class Third - Specializes in black magic, and the strongest group to wield magic. The class does joint missions with Class Second frequently. They wear purple mantles.
    • Members of this class include Quon Yobatz and Kiyo in Final Fantasy Type-0 and Cinque in Final Fantasy Agito.
  • Class Fourth - Specializes in recovery magic, leading many of its members to the battlefield as medics. There are few males in this class. They wear orange mantles.
    • Members of this class include Deuce in Final Fantasy Agito.
  • Class Fifth - Specializes in both offense and defense, giving them many opportunities to enter the battlefield. They wear yellow-green mantles.
    • Members of this class include , Ryid Uruk, and Ryo in Final Fantasy Type-0 and Eight in Final Fantasy Agito. Emina Hanaharu graduated from this class.
  • Class Sixth - Specializes in black magic along with Class Third. They wear green mantles.
    • Members of this class include Sice in Final Fantasy Agito.
  • Class Seventh - Specializes in recovery magic. They wear pink mantles.
    • Members of this class include Koharu in Final Fantasy Type-0 and Rem and Seven in Final Fantasy Agito. Rem Tokimiya was a member of this class prior to her transfer to Class Zero.
  • Class Eighth - Specializes in collecting Knowing Tags. They wear yellow mantles.
  • Class Ninth - A class who is thought to be lucky or incompetent, but is actually working alongside the Intelligence Division and taking part in black ops. They wear brown mantles. They have a reputation of not studying and having poor grades. The has administration set up a special outdoor learning facility for them. In truth, the cadets masquerade as "buffoons" to conceal their true role as intel agents who take on jobs no one else wants to do: theft, reconnaissance, or assassination.
    • Members of this class include Naghi Minatsuchi in Final Fantasy Type-0 and King in Final Fantasy Agito.
  • Class Tenth - Specializes in both offense and defense. They wear black mantles. They are said to be independent and usually don't perform joint missions.
    • Members of this class include Azuma in Final Fantasy Type-0 and Cater in Final Fantasy Agito.
  • Class Eleventh - Specializes in research, working alongside Sorcery and Armory. They wear white mantles.
    • Members of this class include Trey in Final Fantasy Agito. Kazusa Futahito graduated from this class.
  • Class Twelfth - Known for its eccentric members. They wear turquoise mantles.
    • Members of this class include Mutsuki Chiharano in Final Fantasy Type-0 and Jack, Tohno Mahoroha, and the player cadet (by default) in Final Fantasy Agito. The player cadet may transfer to a different class depending on their current class standing.
  • Trainees - Cadets not yet assigned to a class. They wear grey mantles.

People Associated with Akademeia Edit

Musical themes Edit

{{{image}}}
"Crystal Guide Us"
Music-harp
Divine Protection of the Crystal
Trouble with the audio sample?

Several themes are played in Akademeia. The first and most prominent is "Crystal Guide Us" (クリスタルの加護, Kurisutaru no Kago?), which is a variation of the "Prelude", the iconic theme familiar from the series. "Peaceful Times" (静謐な時間, Seihitsu na Jikan?) plays after several storyline missions are completed, and eventually becomes the main background theme midway through the story. The third background theme is "Battle - Recapture Strategy" (戦-奪還作戦, Ikusa - Dakkan Sakusen?), which plays midway through Chapter 7.

Other appearances Edit

Final Fantasy Airborne Brigade Edit

FFAB

Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius Edit

FFBE

Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Gallery Edit

Etymology Edit

Akademeia is an alternate Latin transcription of the word "Ἑκαδήμεια", "Academia". Academia is the community of students and scholars engaged in higher education and research.

Trivia Edit

  • Art director Yusuke Naora journeyed to a remote island off the coast of Japan that took over half a day of traveling to get there. While on the island he caught a fish, but realized he feared the open ocean. This formed the basis for his inspiration for the island home to Akademeia. The wrecked airship off the coast of the island is inspired by Naora's fear of the sea.[2]
  • The nature of the surprise attack on Akademeia draws upon many of the raids and assaults carried out by aircraft in World War II, notably to that of Nazi Germany's attacks on London, the Imperial Japanese invasion of Pearl Harbor, and to the United States' firebombing of Tokyo.

References Edit

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