Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim (previously translated as Charge) is the moveset of the Archer job. It offers several levels of Aim, from +1 to +20: the higher the Aim, the more damage is inflicted, but the longer it takes that action to charge. Any weapon can be used with Aim, but the charge time can't be shortened by the ability Short Charge. Seems to deal damage like Attack, increased by the weapon's attack times the level of the ability, for example, with a weapon with 10 attack, Aim +1 would deal 10 more damage, 20 with Aim +2.
Aim is the Archer job's action ability. It includes abilities that inflict various ailments that hinder the target's actions, and abilities that enhance the user's attacks power or accuracy.
Precision is the Archer job's moveset. Despite some semantic changes, it features the same skills as its predecessor from Tactics Advance.
Moogle Knight uses the Onslaught skillset.
Aim is the skillset of the Ranger class, which focuses on inflicting non-elemental ranged damage as well as debuffs on a single target.
|Precise Shot||0||0||3||Attacks a single target with an unfailing strike.|
|Aim: Mouth||2||40||4||Attacks a single target and inflicts Silence, preventing spell casting.|
|Aim: Legs||4||80||4||Attacks a single target and inflicts Stun, resetting its wait time.|
|Aim: Heart||8||160||6||Attacks a single target and inflicts Confuse, causing it to attack randomly.|
|Quick Shot||12||280||9||Attacks and decreases the wait time until the next action.|
|Attack: Vitals||16||450||16||Attacks and instantly kills a single target.|
|Spreadshot||20||650||Attacks enemies four times at random.|