Final Fantasy XIII-2 Enemy
アーリマン (Āriman)
FFXIII enemy Ahriman
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
6,954 185 185
Stagger Icon FFXIII Chain Icon FFXIII
140% 90
Keep Launch Libra
15 Weakness 30
CP Gil
57 163
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- - -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
30% 30% 90% 30% 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
30% 90% 90% 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
90% 0% 30% 0% 30%
Location Yaschas Massif -100 AF- (The Pass of Paddra)
Type Feral Creature
Subtype Spook
Recruit Chance 10%
Common Drop Potent Sliver (30%)
Rare Drop Vitality Droplet (5%)
Abilities Wound, Dispel, Imperil, Deprotect
Notes - Executes powerful magic attacks.

The Ahriman is an enemy in Final Fantasy XIII-2. It appears with others of its kind or Bunkerbeasts.

Paradigm Pack Edit

Ahriman has the highest Magic stat of Saboteurs; at approximately 1,100, it has 100 more than Forked Cat. It gains an aid to its Curse and Cursega spells, and any other Debilitation spells that might be infused into it, with the Improved Debilitation II it gains at level 59. It is the best source of Imperil and Curse for infusion to Saboteurs. It is one of only two sources of Cursega, and it as good or better than Unsaganashi as a source. Ahriman has Magic +25%, and Imperilga, Woundga and Dispelga too. It is weak to Wind, a problem in fights with Yomi, for example.

It requires 24 Grade two Biological monster materials (Slivers) to get to level 15, 32 grade three Orbs to attain level 30, 60 grade four Essences to reach level 45, and 52 grade five Crystals to get to maximum level of 70, when it learns Dispelga. 18 Essences are required to reach level 38 for Imperilga. Five Crystals get it to level 50 for Woundga, and 34, to 64 for Cursega.

Tameable Monster
Name Ahriman Role Saboteur
Traits Late Bloomer - Windprone - Witty
Composition Biological Start Grade Monster Grade 2
Max Level 70 HP 889
Strength 60 Magic 82
ATB Segments 3 Stages 4
Innate Affinities Weak: Wind
Feral Link Multicast (Deal magic damage to target. Input Type: Multiple)
Ability Type Level Infusible
Imperil Command Initial Y
Improved Debilitation Passive Initial N
Curse Command 4 Y
Magic: +10% Passive 7 Y
Wound Command 14 Y
Dispel Command 20 Y
Magic: +16% Passive 24 Y
Magic: +20% Passive 29 Y
Imperilga Command 38 Y
Woundga Command 50 Y
Improved Debilitation II Passive 59 N
Magic: +25% Passive 63 Y
Cursega Command 64 Y
Dispelga Command 70 Y

Gallery Edit

Etymology Edit

Angra Mainyu in the Avestan language and Ahriman in Middle Persian is the Zoroastrian idea of the devil, meaning "destructive spirit."

RelatedEnemies Edit

Final Fantasy XIII Edit

Lightning Returns: Final Fantasy XIII Edit

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