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Ahriman (Final Fantasy XII)

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Final Fantasy XII Boss
Ahriman
アーリマン (Āriman)
XII ahriman render
#291#292 #293
Statistics
Level
38
HP MP
62,149
Decoy - 700
999
Strength Magic
36
Decoy - 33
30
Defense Mag Def
23
Decoy - 20
22
Decoy - 18
Vitality Speed
69 18
Decoy - 16
Attack Evade%
56
Decoy - 53
0
EXP LP
0 28
CP Gil
3,000
Decoy - 10
0
Elemental affinities
Fire Ice Lightning Water
- - - -
Wind Earth Dark Holy
- - Absorb Weak
Bestiary Location Bosses
Location Sochen Cave Palace (Hall of Shadowlight)
Common Steal Sky Jewel
Uncommon Steal Death Powder
Rare Steal Maduin Gear
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Monograph Drop None
Canopic Jar Drop None
Common Poach None
Rare Poach None
Attacks Attack, Boon, Phantasmal Gaze, Maser Eye
Abilities Fira, Thundara, Blizzara, Immobilizega, Toxify, Doom, Divide
Innate abilities Safety, Null EVA, Null VIT, Parry, Damage Resist
Immune to Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Disable, Immobilize, Silence, Blind, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Renew, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information Divide creates decoy which is susceptible to Reverse, Blind, Oil, Stop, Disable, and Silence.

The Ahriman is a boss in Final Fantasy XII found in the Sochen Cave Palace. Also it is fought in the International Zodiac Job System Trial Mode at stage 29.

Contents

Bestiary EntryEdit

Genus: Boss
Classification: Undead Lord

Page 1: ObservationsEdit

In ancient times, Sochen Cave Palace was used as a ground for spiritual training by monks and ascetics. Here they purified their hearts, yet the corruption they washed away pooled, becoming the black soil out of which the Ahriman is said to have grown. The coalescence of discarded corruption hates those with pure hearts, and attacks with vengeful animosity.

For this, the Ahriman is considered an enemy by most religions of Ivalice.

BattleEdit

Ahriman mostly attacks with magick, but it will also cast Doom. Ahriman will also cast Immobilizega from time to time. When around 40% of its HP is drained, Ahriman will start to use Divide, splitting itself. The replicas have around 700 - 1,000 HP, and are capable of attacking. The real Ahriman will appear slightly ghostly while the replicas appear solid. The party cannot hurt Ahriman with most magicks while his replicas are out.

With Thief Cuffs one has a decent chance of getting a Death Powder. Two Death Powders are required to make a Ultima Blade, and they are hard to come by. The Ahriman replicas can also be stolen from, for a potentially unlimited supply of Death Powder.

StrategyEdit

In this fight, Shell is a great asset. Mastered Remedy Lores are a great help. A good gambit set is Ally:any=Remedy and healing fast plays an important role.

If the party are having trouble spotting the genuine Ahriman - it can sometimes get crowded - one should try setting a Foe: highest HP/highest max HP gambit, and one will always target Ahriman (unless he teleports across the room). Overall, Doom is the greatest burden while fighting Ahriman, but with enough Remedies, this can be an easy fight.

GalleryEdit

 
Ffxii-ahriman
 
Ahriman-appears-FFXII
 
Ahriman-FFXII
 
Divide

TriviaEdit

  • In Final Fantasy XII Ahriman appears as a ghost, rather than a flying one-eyed demon, differing radically from past incarnations. Ahriman, along Ghosts, is the only Ghost-type enemy in Final Fantasy XII to have an eye by its 'chest'. The other ghost-types have either a gem or some sort of 'heart' on their 'chest'.

Related EnemiesEdit

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