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Ahriman (Final Fantasy VI)

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Uses Condemned and Roulette to attack.
Final Fantasy VI PlayStation Bestiary entry

The Ahriman, also known as Veteran, is an enemy in Final Fantasy VI.


Final Fantasy VI enemy stats
#258#259 (GBA) #260
#221 #222 (iOS) #223
Names Location Type Other information
SNES: Veteran
PS: Veteran
GBA: Ahriman
iOS: Ahriman
Kefka's Tower, Dragons' Den (GBA)
Kefka's Tower (SNES)
None Harder to run from.
Level HP MP Attack Magic
51 10,000 300 11 17
Defense Magic Defense Magic Evasion Speed Hit Rate
0 145 0 30 100
Evasion EXP Gil
0 2,820 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
100% 100% 100% 100% 100%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 100% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
- - - - - Immune Immune Immune Immune Immune
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
- - - - - - - - - -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- - - - Immune - - - Immune -
Steal Item dropped Metamorphose
(Miss rate: 57.1%)
[12.5%Applies when successful; success based on users' level, doubles with Thief's Bracer.] Earring
None [Slot 1 (25%)]Cursed Ring
[Slot 2 (25%)]Cursed Ring
[Slot 3 (25%)]Thornlet
[Slot 4 (25%)]Lich Ring
Morph ID: 23
Attack Abilities Rage Sketch Control & Confuse
Normal Attack: Unarmed
Special Attack: HP Critical (Level 3 = Attack x 2.5)
Doom Attack, Roulette Doom, Roulette Attack, Death, Banish, Roulette


They can be dangerous, as they counter magic attacks with Roulette, and can use Doom and Dread Gaze, all attacks that work to kill party members in some fashion. They often appear in groups of three, or together with a Cherry or Daedalus. They have no elemental weaknesses.

The Ahriman never uses its special attack called Critical, rendering it a dummied feature.

Metamorphing Ahriman with the Ragnarok esper is an effective way of obtaining Lich Rings and Thornlets, the latter of which can be wagered at the Dragon's Neck Coliseum to win the Mirage Vest. Having a party member cast Metamorph, and then allowing Gogo to repeatedly mimic them (without other intervening attacks) is the most effective method.


Group magic, attacks like Meteor and Ultima, should do sufficient damage to kill them quickly.

Coliseum setupEdit

Bet Chocobo Suit for Moogle Suit
Bet Final Trump for Scorpion Tail

With MP-intesive spells like Death and Banish, there's a chance Ahriman will run out during battle, which is especially good if the player has low Stamina and Magic Evasion. Being equipped with Safety Bit/Memento Ring will grant immunity to 75% of its attacks.

AI scriptsEdit

Normal scriptEdit

Attack Turns:
1st Turn: Attack (33%) or Doom (66%)
2nd Turn: Attack (66%) or Doom (33%)
3rd Turn: Attack (33%) or Dread Gaze (66%)

If attacked by "Magic": Roulette (33%)

Coliseum scriptEdit

Attack Turns:
1st Turn: Attack (25%) or Death (25%) or Banish (25%) or Roulette (25%)

If attacked by "Magic": Roulette (33%)

Other appearancesEdit

Final Fantasy Record KeeperEdit


Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Triple Triad (Portal App)Edit

109a Ahriman

Ahriman from Final Fantasy VI appears on a Triple Triad card.

Etymology Edit

Angra Mainyu in the Avestan language and Ahriman in Middle Persian is the Zoroastrian idea of the devil, meaning "destructive spirit".

Related enemiesEdit

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