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III

The ebb of darkness is getting stronger! Soon none will be able to stop it! As for you, you will never leave this place alive!
—Ahriman

Ahriman is a boss from Final Fantasy III located in the final area of the game, the World of Darkness, at the southeast portal. Ahriman is one of the four guardians of the Dark Crystals the Cloud of Darkness orders to kill the Warriors of Light. It guards the Earth Crystal of the Dark World.

StatsEdit

Battle Edit

In the 3D version, Ahriman mainly uses the spells Meteor, Quake, Firaga, Blizzaga, Thundaga, and Curaja, along with its physical attack. Quake is its most powerful attack, but it is nothing to worry about as the party can easily heal from its spells. Ahriman becomes a longer boss battle in comparison to the NES version, due to much higher HP.

Strategy Edit

One of the easiest ways to defeat this boss is to have at least one Dragoon in the party, leaving room for a White Mage or a Devout. Use the ability Jump continuously (the player should wield two Wind Spears if they have them to exploit the Ahriman's weakness) and heal when necessary. A Viking in the party can draw attacks from the Ahriman, allowing the party to take less damage.

Other appearances Edit

Final Fantasy Record Keeper Edit

FFRK

FFRK Ahriman FFIII
The Ahriman is a menacing opponent that can act twice in a single turn, kupo! It has a host of group magic attacks in its arsenal, so you should use Magic Break and Shell to curb the incoming damage. It can also Petrify heroes with its basic physical attacks, so play it safe and bring Esuna, kupo. Watch out when it gets low on HP, because it will lash out at your party with the magic non-elemental attack Meteor! The Ahriman is slightly weak to wind, so hit it hard with abilities like Tornado Strike, kupo! It has no resistance to Slow, either, meaning Slow will really hamper its attacks. Just remember that it resists earth, so avoid that like the plague!
—Dr. Mog's Advice

The Ahriman appears as the boss of the "World of Darkness - Part 4" Core Dungeon. It can use Firaga, Blizzaga, Thundaga, and Quake, to deal fire, ice, lightning, and earth-elemental damage to the entire party, while its physical attacks can inflict Petrify, and it may attack two targets on the same turn. When weakened it will use Curaja to heal itself and gains access to the Meteor spell. It is weak to wind-elemental attacks and is vulnerable to Slow.

Gallery Edit

Etymology Edit

Angra Mainyu in the Avestan language and Ahriman in Middle Persian is the Zoroastrian idea of the devil, meaning "destructive spirit."

Trivia Edit

  • This is Ahriman's first appearance in the series. This same boss reappears as a cameo, along with the other guardians of the Dark Crystals, in the remakes of the original Final Fantasy and the 2D versions of Final Fantasy IV: The After Years. In the latter, upon its defeat, many characters will comment on how this Ahriman was much more powerful than the regular Ahriman of their world.
  • Ahriman is the only one of the guardians of the Dark Crystals not to have a recolor.

Related enemies Edit