|Final Fantasy III Boss|
The ebb of darkness is getting stronger! Soon none will be able to stop it! As for you, you will never leave this place alive!
Ahriman is a boss from Final Fantasy III located in the final area of the game, the World of Darkness, at the southeast portal. Ahriman is one of the four guardians of the Dark Crystals the Cloud of Darkness orders to kill the Warriors of Light. It guards the Earth Crystal of the Dark World.
In the 3D version, Ahriman mainly uses the spells Meteor, Quake, Firaga, Blizzaga, Thundaga, and Curaja, along with its physical attack. Quake is its most powerful attack, but it is nothing to worry about as the party can easily heal from its spells. Ahriman becomes a longer boss battle in comparison to the NES version, due to much higher HP.
One of the easiest ways to defeat this boss is to have at least one Dragoon in the party, leaving room for a White Mage or a Devout. Use the ability Jump continuously (the player should wield two Wind Spears if they have them to exploit the Ahriman's weakness) and heal when necessary. A Viking in the party can draw attacks from the Ahriman, allowing the party to take less damage.
- This is Ahriman's first appearance in the series. This same boss reappears as a cameo, along with the other guardians of the Dark Crystals, in the remakes of the original Final Fantasy and the 2D versions of Final Fantasy IV: The After Years. In the latter, upon its defeat, many characters will comment on how this Ahriman was much more powerful than the regular Ahriman of their world.
- Ahriman is the only one of the guardians of the Dark Crystals not to have a recolor.