Final Fantasy Enemy
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アーリマン (Āriman )
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Statistics
HP
Attack
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Defense
Magic Defense
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Evasion
Accuracy
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EXP
Gil
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Elemental Affinities
Fire
Bolt
Ice
Dia
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Location
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Abilities
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Resistant to
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アーリマン (Āriman )
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Statistics
HP
Attack
{{{PS HP}}}
{{{PS Attack}}}
Defense
Magic Defense
{{{PS Defense}}}
{{{PS Magic Defense}}}
EXP
Gil
{{{PS Exp Awarded}}}
{{{PS Gil Awarded}}}
Elemental Affinities
Fire
Bolt
Ice
Dia
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{{{PS Bolt}}}
{{{PS Ice}}}
{{{PS Dia}}}
Location
{{{PS Location}}}
Abilities
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Resistant to
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Ahriman
アーリマン (Āriman )
Statistics
HP
Attack
Intelligence
5,000
60
50
Defense
Magic Defense
50
100
Agility
Accuracy
Evasion
30
65
25
EXP
Gil
0
0
Location
Earthgift Shrine
Item Dropped
Dry Ether
Abilities
Blaze , Earthquake , Icestorm , Thunderbolt , Cura
Resistant to
Quake , Time , Paralysis , Darkness , Silence , Mind , Stone , Poison , Sleep , Confusion , Death
Ahriman
アーリマン (Āriman )
Statistics
HP
Attack
Intelligence
5,000
60
50
Defense
Magic Defense
50
100
Agility
Accuracy
Evasion
30
65
25
EXP
Gil
0
0
Location
Earthgift Shrine
Item Dropped
Dry Ether
Abilities
Blaze , Earthquake , Icestorm , Thunderbolt , Cura
Resistant to
Quake , Time , Paralysis , Darkness , Silence , Mind , Stone , Poison , Sleep , Confusion , Death
"There are none who can stop me in all of creation! You, too shall fall before me! "
—Ahriman
See also: Ahriman .
Ahriman is an enemy in the Dawn of Souls and Anniversary versions of the original Final Fantasy . It is a flying creature encountered by the Warriors of Light in the bowels of the Earthgift Shrine , along with the other cameo bosses from Final Fantasy III . This winged, one-eyed beast inhabits the northeast corner of the Shrine's final floor.
Ahriman's location.
Ahriman is the most difficult boss on the final floor, so it is best saved until the party is level 45 or higher. Ahriman is a big fan of the Earthquake attack, which can instantly KO party members. Protect Rings and NulDeath will guard against this. The Ahriman also uses Blaze , Thunderbolt and Icestorm , all of which can deal more than 300 damage to the entire party.
Thankfully these attacks are not used as frequently as Earthquake, but it is still best to have the White Wizard casts Healaga to patch up the damage. Ahriman also has negligible physical attack that inflicts minor damage. He can also heal himself (almost 200 HP) with Cura .
Related Enemies Edit
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