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Aerora

Aerora used by Lightning in Dissidia 012 Final Fantasy.

Aerora (エアロラ, Earora?), also known as Aero 2, Aera, and Aero II, is a recurring spell and upgrade of the Aero spell.

Appearances Edit

Final Fantasy V Edit

V Aera, previously known as Aero2, is a Blue Magic ability for the Blue Mage job. It causes moderate Wind-elemental damage on a target, and can be learned from Gigas, Enchanted Fan, Page 32, Gilgamesh, Enkidu, Abductor, Azulmagia, and Galajelly. It costs 10 MP to cast.

The player may utilize this ability without having to learn it by catching and releasing a Moldwynd.

Before Crisis -Final Fantasy VII- Edit

FFVIIBC Aerora is a non-elemental Magic Materia.

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Final Fantasy IX Edit

IX Aera can be utilized by the enemies Griffin, Zuu, Lani, Jabberwock, Gimme Cat and Yan. It deals moderate Wind-elemental damage, and cost 14 MP for the enemy to use. It can't be reflected and works with Return Magic.

Final Fantasy XI Edit

XI

Aerora
MP 94
Effect Deals wind damage to enemies within area of effect.
Duration Instant
Casting Time 1.5 Seconds
Recast Time 5 Seconds
Magic Type Elemental Magic
Element Wind
Jobs GEO 35

Aerora is a spell available to level 35 Geomancers. The spell inflicts wind-elemental damage in an area centered around the caster. The spell can only be purchased from Ledericus in Western Adoulin for 26,600 gil.


Final Fantasy XII Edit

XII Certain monsters, most notably the Esper Chaos and the Air Chaosjet, can also use a special attack called Aerora. It inflicts moderate wind-elemental damage to all character in range.

Final Fantasy XIII Edit

XIII

Deal wind damage to targets in range, tossing them up and drawing them in.
—Description

Aerora is an ability usable by the Ravager role. This Wind-elemental spell requires three ATB gauges to cast and hits all foes nearby the target, it also can propel staggered enemies up in the air. It is the only second tier spell available to all characters, who learn it at different Crystarium levels—Vanille at level 4, Sazh at level 5, Hope at level 7, Lightning, Snow and Fang at level 8.

Final Fantasy XIII-2 Edit

XIII-2 Aerora is an ability usable by the Ravager role. It deals moderate Wind-elemental damage and can toss enemies into the air and draw them in. Unlike the previous game, it only costs two ATB gauges to use. Between Noel and Serah, only Noel can learn Aerora naturally, but there are many monsters capable of using the ability as well.

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Lightning Returns: Final Fantasy XIII Edit

LR

Deals wind-attribute magic damage to target and nearby foes.

Aerora is dropped by Dryad (Day 7+), Dryad Ω, Gaunt, and Zomok. Aerora Lv. 1 has an ATB Cost of 25, Attack of x0.60, Stagger Power of B and Stagger Time of E. It sells for 80 gil. Unlockable auto-abilities include Magic +40/110/250, Strength in Numbers +16/18%, Undaunted Lv. 2, Wind-Attribute Attacks +10/12%, and Strong Finale +15%. The rare Chaos-Infused auto-ability is Magic +250 and the Rare synthesized auto-ability is Strong Finale +15%.

Aerora Lv. 2 can be found in a treasure sphere at the end of the long path East of Poltae in the Wildlands. Aerora Lv. 3 is a locked ability on the L'automne garb. The Angel of Valhalla can cast this spell once he makes a full recovery (Chocobo bond Lv. 3).

Edgar - Chainsaw2This article or section is a stub about an ability in Lightning Returns: Final Fantasy XIII. You can help the Final Fantasy Wiki by expanding it.

Legacy Final Fantasy XIV Edit

XIV

Deals wind damage to the target and enemies near it. Dispels an effect on each target.
—Description
Aerora Icon

In the original Final Fantasy XIV, Aerora was a Conjurer ability available at level 42. The ability dealt wind-elemental damage to the target and the surrounding units. The spell also removed a single beneficial status from the targets. The spell had a casting time of 4 seconds and a recasting time of 20 seconds.

Final Fantasy XIV Edit

Aero II Icon

Aero II, known as Aerora in the Japanese version, is a Conjurer spell available at level 46. The spell will automatically replace the player's Aero spell due to the Aero Mastery trait. It deals wind-elemental damage to a single enemy with a potency of 50 and inflicts a damage over time effect with a potency of 50 on the target for 18 seconds. Once the player learns the Aero Mastery II trait at level 58, Aero II will automatically upgrade to Aero III.

In addition, Y'shtola is able to use Aero II whenever she joins the party as a guest in selected story instance battles.

From the game's initial relaunch through the entirety of the Heavensward expansion, Aero and Aero II were separate abilities and both gave separate damage over time effects. After the release of the Stormblood expansion, the Aero Mastery trait converted Aero II into an upgraded version of the default Aero spell.

Multiple variants of Aero II exist in the game as enemy abilities used by certain enemies in instances. Aero II is used by Enkidu during the first portion of the Battle in the Big Keep trial. The enemy ability deals damage in an area of effect to the target and all nearby party members. Aero II is an enemy ability used by Ixali soldiers in Xelphatol, which deals wind-elemental to all members of the opposing party. The damage over time effect version of Aero II can also be used by the Devout of Darkness.

Additionally, two more unique versions of Aero II appear usable by specific bosses. Ixali Aero II is a variant used by the Tozol Huatotl boss in Xelphatol, which deals wind-elemental damage in a line area of effect marker appearing in front of the boss. Lastly, Void Aero II is an ability used by Deathgaze Hollow in Dun Scaith, which deals wind-elemental damage on selected marked party members.

Final Fantasy Tactics S Edit

TS

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Final Fantasy: The 4 Heroes of Light Edit

4HoL

FF4HoL Aerora Slot

Aerora is a moderate level Black Magic spell. The spell costs 3 AP to cast and it has a spell power of 12. It can only be used if the Aerora Tome item is in the character's inventory. The spell can be bought for 1,500 gil in Guera at night and in Horne after the defeat of Satan.

A variation called Strong Aerora can be used when two psyched up characters cast Aerora during the same turn.

Bravely Default Edit

BD Aerora is a level 4 White Magic. It deal medium wind damage to one target and can be group-cast. It costs 15 MP to use. It can be bought in Hartschild for 1600 pg.

Bravely Second: End Layer Edit

BS Aerora is a level 3 White Magic for the White Mage. It deals medium wind damage to one target and can be group-cast. It coats 25 MP to use. It can be bought in Ancheim, Yunohana, and Chompshire for 1600 pg.

Dissidia 012 Final Fantasy Edit

Dissidia012

Aero!
—Lightning

Aerora is a Bravery attack used by Lightning in her Ravager role. It fires a blast of wind at the opponent that launches them into the air. Lightning learns the attack at Level 18, and it costs 30 CP to equip.

Dissidia Final Fantasy (2015) Edit

Dissidia

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Theatrhythm Final Fantasy Curtain Call Edit

TFFCC

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Theatrhythm Final Fantasy All-Star Carnival Edit

TFFASC

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Final Fantasy Airborne Brigade Edit

FFAB

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Pictlogica Final Fantasy Edit

PFF

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Final Fantasy Record Keeper Edit

FFRK

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Final Fantasy Explorers Edit

FFE

Whip up a large gale and launch it straight ahead.
—Description.
FFII - Magicshop signThis article or section is a stub about a spell in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy World Wide Words Edit

FFWWW

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Final Fantasy Brave Exvius Edit

FFBE

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Mobius Final Fantasy Edit

Mobius

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World of Final Fantasy Edit

World

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Non-Final Fantasy guest appearances Edit

Kingdom Hearts Edit

Aerora is a spell in Kingdom Hearts.

Gallery Edit

Relm-ffvi-snes-battleThis gallery is incomplete and requires Before Crisis -Final Fantasy VII-, Final Fantasy XI, Final Fantasy XIII-2, Final Fantasy Tactics S and Theatrhythm Final Fantasy Curtain Call added. You can help the Final Fantasy Wiki by uploading images.

Etymology Edit

Aero is a Greek prefix relating to air and flight. Common usages in modern times include the words "aeroplane" and "aerospace." The "-ra" suffix denotes it is the level two form of the base Aero spell.