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|Final Fantasy XI Spell|
|Effect:||Deals wind damage to an enemy.|
|Casting Time:||1.5 Seconds|
|Recast Time:||6 Seconds|
|Magic Type:||Elemental Magic|
|Jobs:||BLM 34, SCH 38, GEO 42, RDM 45, DRK 54|
Aero II appears as a Black Magic spell in Final Fantasy XI. The spell is available to a large number of jobs. The spell inflicts wind-elemental damage to a single enemy. The spell can be purchased from Chutarmire in Selbina or from Hilkomu-Makimu in the Windurst Waters for 13,832 gil or less, depending on fame.
Automatons can also learn this spell automatically with the following setup: Spiritreaver Head and Stormwaker Frame.
Aero II appeared as an ability in the original Final Fantasy XIV. At the initial release, Aero II was a spell learned by Conjurers at rank 24. The ability inflicted wind-elemental damage to all enemies within an area of effect. After patch 1.20, the Conjurer class could not longer use Aero II and the spell was replaced with Aerora.