Aero
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Added by XenomicAero (エアロ, Earo?) is the basic Wind-elemental spell. Unlike Fire, Blizzard, and Thunder, it does not always appear, and has been Blue, Black, and White magic.
- See also: Aerora, Aeroga, Aeroja, Tornado (Ability), and Tornado II.
Appearances
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Final Fantasy III
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Aero is a level 2 White Magic spell that can be bought in Tozus for 700 gil, while one can be found on Dragon's Peak. It can be used by the White Mages, Red Mage, Devout, and Sage Jobs. It is also used by Princess Sara and Prince Alus when they join the party as guests.
This is the only time Aero is used as a White Magic spell. This makes it one of the only directly offensive White Magic spells, alongside Aeroga, Tornado, and Holy. It has a base power of 45 and inflicts Wind and Ice-elemental damage to one or all enemies. The weapons Wyvern Claws, Wind Spear, and Air Knife can cast Aero when used as items in battle.
Final Fantasy V
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Aero is a Blue Magic ability for the Blue Mage Job, learned from Moldwynd, Gigas, Magissa, Mykale, Azulmagia, and Defeater. It causes minor Wind-elemental damage on one or all enemies, and costs 4 MP to cast.
Final Fantasy VI
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Aero is one of Strago's Lores, learned from Dark Force, Deathgaze, Demon, Marchosias, Sprinter, Storm Dragon, Tyrannosaur, Vasegiatta, and Gilgamesh. It deals Wind-elemental damage to all enemies, has a spell power of 125, hit rate of 150, and costs 41 MP to cast.
Before Crisis -Final Fantasy VII-
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Aero, and its upgrades, Aerora and Aeroga, are all Elemental Magic Materia. They all deal Wind-elemental damage.
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Final Fantasy VIII
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Aero can be drawn from and junctioned to stats. Casting Aero in battle increases compatibility with Pandemona by 0.6 and with Quezacotl by 0.2, but lowers compatibility with Brothers by 0.2.
| Aero | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Draw from | Level 1-44: Ruby Dragon Level 1-100: Abyss Worm, Death Claw, Fujin, Paratrooper Level 20-100: Thrustaevis | ||||||||||||||||||||||||||||||||||
| Draw Points | D-District Prison outside by a ruined tank, Centra Ruins, Monterosa Plateau | ||||||||||||||||||||||||||||||||||
| Refine | T Mag-RF: 1 Shear Feather refines into 20 Aeros | ||||||||||||||||||||||||||||||||||
| HP-J | Str-J | Vit-J | Mag-J | Spr-J | Spd-J | Eva-J | Hit-J | Luk-J | |||||||||||||||||||||||||||
| +3 | +0.17 | +0.10 | +0.16 | +0.10 | +0.20 | +0.08 | +0.22 | +0.15 | |||||||||||||||||||||||||||
| Elem-Atk-J | Elem-Def-J | ST-Atk-J | ST-Def-J | ||||||||||||||||||||||||||||||||
| Wind: +0.8% | Wind: +0.8% | No effect | No effect | ||||||||||||||||||||||||||||||||
Final Fantasy IX
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Aero can be utilized by the enemies Griffin and Zuu. It deals minor Wind-elemental damage, and cost 7 MP for the enemy to use. It can't be reflected and works with Return Magic.
Final Fantasy XI
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Aero is a Black Magic spell and the first Air magic used by Black Mages, Red Mages, Scholars, and Dark Knights. Ultimately, there are five levels of Aero spell, three types of Aeroga spell, and two types of Tornado.
Final Fantasy XII
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Aero is a Black Magick spell, its license being Black Magick 2 that costs 25 License Points. It causes small Wind-elemental damage to all enemies in range. It can be bought in the Rabanastre, and Eruyt Village for 1200 gil.
In the International Zodiac Job System version, Aero is a Black Magick 4 License that costs 30 LP. Two classes can use it: Black Mage and Red Mage.
The Esper Chaos has a upgraded version called Aeroja, which causes Confuse and heavy Wind-elemental damage.
Final Fantasy XII: Revenant Wings
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Aero is the name of the Yarhi Sylph's attack.
Final Fantasy XIII
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Aero is an ability for the Ravager role, and takes up 1 ATB when the spell is cast. Not only does it inflict Wind-elemental damage but it can also stun the enemy for a short time. All of the party members learn it at different Crystarium levels. Aerora and Aeroga can also be learned and require 3 and 5 ATB to cast, respectively, all characters can use learn and use this spell.
Final Fantasy XIII-2
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Aero, while still being a RAV ability, has been moved from a 'support' type of attack to a regular element in comparison to it's use in the previous game. It no longer stuns enemies, but now costs regular ATB in it's upgraded forms, costing 2 and 3 ATB for Aerora and Aeroga, respectively. In this regard, Aero replaces Water in the '4 main elements'.
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Final Fantasy XIV
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- "Deals Wind damage. Chance to inflict bleed effect."
- —Description
Aero is a Conjurer spell (Rank 1).
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Final Fantasy Tactics Advance
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Bishops and Sages can cast Aero for the cost of 12 MP. It can be learned for 200 AP from the Judge Staff for Bishops, and for 200 AP from the Battle Mace for Sages. It has a Magic Power of 34, a range of 3 with a vertical reach of 2, and is stealable through the ability Steal: Ability. It cannot be reflected, but can be countered by Return Magic, and can have MP absorbed from with Absorb MP.
Final Fantasy Tactics A2: Grimoire of the Rift
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Bishops and Sages have the ability to cast Aero at the cost of 14 MP. It is learned for 200 AP by both classes, but learned through the Energy Mace for Sages and through the Judicer's Staff for Bishops.
Final Fantasy Crystal Chronicles: My Life as a Darklord
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Final Fantasy Mystic Quest
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Benjamin and Kaeli can both use the Black Magic spell Aero, which inflicts Wind-elemental damage to a single or multiple enemies. Aero can be found in the Focus Tower behind the door to the Windia region. If Phoebe is on Auto, she can randomly cast Aero despite not having the book for it thanks to a bug.
Final Fantasy Legend III
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Aero appears as a White Magic spell in the game, it deals Tornado elemental damage to a single target. It cost 12 MP to use, and it can be bought for 700 GP in Lae (Past) and Muu (Past).
Final Fantasy: The 4 Heroes of Light
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Aero is a low level Black Magic spell. The spell costs 2 AP to cast and it has a spell power of 5. Aero can only be used if the Aero Tome item is in the player's inventory. The spell can be bought for 500 gil in Guera and in Horne after the defeat of Satan. Krinjh is automatically equipped with this spell when he joins the party.
A variation called Strong Aero can be used when two Psyched Up characters cast Aero during the same turn.
Bravely Default: Flying Fairy
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Final Fantasy Dimensions
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Dissidia Final Fantasy
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- "Let me see you suffer!"
- —Gabranth using Aero
Gabranth has Aero as a Bravery attack in EX Mode. It conjures a large tornado that slowly travels forward and initiates a chase sequence if it hits. Gabranth is able to use it both in the air and on the ground, and it costs 20 CP to equip and 140 AP to master.
Shantotto's Spirit Magic: Air casts Aero while her Bravery is below 3,000. It conjures a small vortex of wind that draws in opponents.
Aero is also an ability that can be chosen in Onion Knight's Sage EX Burst, but it does nothing when selected.
Dissidia 012 Final Fantasy
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The upper limit for Shantotto casting Aero with Spirit Magic: Air is now 2000 Bravery.
Final Fantasy Airborne Brigade
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Aero is an Intelligence-based ability in Final Fantasy Airborne Brigade, and comes in two varieties, one with a rarity of Normal and one with a rarity of Normal Plus. The normal version has a base Attack of 120, a base Defense of 120, a maximum level of 20, and a Cost of 2. The Normal Plus version has, at base, an attack of 410, a defense of 430, a maximum level of 40, and a Cost of 7. Both are elementally aligned with Air, and both have fast leveling rates.
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Chocobo no Fushigi na Dungeon
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Chocobo's Dungeon 2
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Other Appearances
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Kingdom Hearts
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Aero and Aeroga are spells in Kingdom Hearts, Chain of Memories, 358/2 Days, Birth By Sleep and Re:coded. There is also another tier of the spells called Aerora.
Gallery
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| Gallery |
|---|
| v · e · dFinal Fantasy XIII Abilities |
|---|
| Commando Abilities |
| Auto-abilities |
| Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline |
| Command abilities |
| Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist |
| Ravager Abilities |
| Auto-abilities |
| Vigor - Overwhelm - Fearsiphon |
| Command abilities |
| Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort |
| Sentinel Abilities |
| Auto-abilities |
| Evade - Counter - Deathward - Fringeward - Reprieve |
| Command abilities |
| Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard |
| Saboteur Abilities |
| Auto-abilities |
| Jinx |
| Command abilities |
| Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death |
| Synergist Abilities |
| Auto-abilities |
| Boon |
| Command abilities |
| Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil |
| Medic Abilities |
| Command abilities |
| Cure - Cura - Curasa - Curaja - Esuna - Raise |
| Techniques |
| Summon - Libra - Renew - Quake - Dispelga - Stopga |
| Synthesized Abilities |
| High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent |
| Eidolons: Normal Mode |
| Common Abilities: Arise - Penetration - ATB Charge |
| Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette |
| Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call |
| Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst |
| Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis |
| Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge |
| Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath |
| Eidolons: Gestalt Mode |
| Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust |
| Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken |
| Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame |
| Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare |
| Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment |
| Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo |
| v · e · dFinal Fantasy XIII-2 Abilities |
|---|
| Commando |
| Auto-abilities |
| Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline |
| Bloodthirsty - Stagger: Wound - Stagger: Drain - Fog Chaser - Poison Chaser - Pain Chaser - Curse Chaser - Imperil Chaser - Deshell Chaser - Deprotect Chaser - Slow Chaser - Haste Feeder - Bravery Feeder - Faith Feeder |
| Command abilities |
| Attack - Blitz - Ruin - Ruinga - Meteor Javelin |
| Drain Attack - Area Sweep |
| Ravager |
| Auto abilities |
| Vigor - Overwhelm - Fearsiphon |
| Felflame - Felfrost - Felspark - Felgust |
| Command abilities |
| Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Galestrike - Ultima Arrow |
| Heat Blitz - Ice Blitz - Electric Blitz - Aero Blitz |
| Sentinel |
| Auto-abilities |
| Evade - Counter - Deathward - Fringeward - Reprieve |
| Command abilities |
| Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard |
| Saboteur |
| Auto-abilities |
| Jinx |
| Command abilities |
| Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Wound - Woundga - Dispel - Dispelga |
| Deprotect II - Heavy Deprotectga - Deshell II - Heavy Deshellga - Poison II - Heavy Poisonga - Imperil II - Heavy Imperilga - Curse - Cursega - Pain - Painga - Fog - Fogga - Curse II - Heavy Cursega - Pain II - Heavy Painga - Fog II - Heavy Fogga - Endless Nightmare |
| Synergist |
| Auto-abilities |
| Boon |
| Command abilities |
| Vigilance - Vigilaga - Protect - Protectga - Shell - Shellga - Veil - Veilga |
| Bravery - Bravega - Faith - Faithga - Enfire - Enfrost- Enthunder - Enaero - Endless Blessings |
| Medic |
| Command abilities |
| Cure - Cura - Curasa - Curaja - Esuna - Raise |
| Cheer |
| Prologue Abilities |
| Odin |
| Snipe - Lightning Strike - Ullr's Shield |
| Bahamut |
| Focused Bolts - Graviton Mines - War's Benediction |
| "Requiem for the Goddess" Scenario |
| Paladin |
| Attack - Blitz - Ruin - Ruinga - Launch - Smite |
| Shaman |
| Galestrike - Windstorm - Bladestorm |
| Mage |
| Thunder - Thundara - Thundaga |
| Knight |
| Immortality |
| Conjurer |
| Aura - Mighty Guard |
| Sorcerer |
| Chaos |
| Passive abilities |
| Ally KO: Bonus - ATB Advantage - ATB Gauge +1 - ATB Rate Reduced - ATB Rate: +X% - Attack: ATB Charge - Augment Maintenance - Auto Enhancement - Bonus CP - Chain Bonus Boost - Chain Bonus Lv. X - Critical: Bonus - Critical: Power Surge - Critical: Shield - Debilitation - Defense Maintenance - Enervation - Enhanced Role - Feral Fatigue - Feral Speed - Feral Surge - Fettered Magic - First Strike - Fragment Energy - Gilfinder - Hindrance - HP: +X% - Immovable - Improved Ability - Ironstrike - Item Collector - Item Scavenger - Jungle Law - Kill: ATB Charge - Kill: Libra - Leadenstrike - Magic: +X - Magic: +X% - Mana Link - Nullify Element - Pack Mentality - Perpetual Poison - Power Link - Pressure - Quick Stagger - Random: Nullify Element - Rapid Recovery - Resilience: +X% - Resist Elements: +X% - Resist: +X% - Role Resonance - Siphon Boost - Stagger Maintenance - Strength: +X - Strength: +X% - Uncapped Damage - Victory: Feral Boost - Weak Spot - Woundward |
