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Adventurer (Bravely Default boss)

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BD

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Adventurer
Bōkenka (冒険家?)
Adventurer (Bravely Default)
Statistics
HP MP
397,500 9,999
P.ATK M.ATK INT
450 186 75
P.DEF M.DEF MND
75 75 75
Aim Evade SPD
113 34 74
pg EXP JP
0 0 0
Elemental affinities
Fire Water Lightning Earth
- - - -
Wind Light Dark Restorative
- - - Absorbs
Status resistance
Poison Blind Silence Sleep
0% 0% 0% 0%
Paralyze Dread Berserk Stop
0% 0% 0% 0%
Doom Confuse Charm Death
0% 0% 0% 0%
Location Dimension's Hasp B10
Class Human
Steal Tengu Sneeze, X-Potion
Item dropped Adventurer's Mark
Abilities Mass Slash, Meteor, Call Comrade
Genome None
Adventurer
Bōkenka (冒険家?)
Adventurer (Bravely Default)
Statistics
HP MP
530,000 9,999
P.ATK M.ATK INT
600 248 100
P.DEF M.DEF MND
100 100 100
Aim Evade SPD
113 34 99
pg EXP JP
0 0 0
Elemental affinities
Fire Water Lightning Earth
- - - -
Wind Light Dark Restorative
- - - Absorbs
Status resistance
Poison Blind Silence Sleep
0% 0% 0% 0%
Paralyze Dread Berserk Stop
0% 0% 0% 0%
Doom Confuse Charm Death
0% 0% 0% 0%
Location Dimension's Hasp B10
Class Human
Steal Tengu Sneeze, X-Potion
Item dropped Adventurer's Mark
Abilities Mass Slash, Meteor, Call Comrade
Genome None
Adventurer
Bōkenka (冒険家?)
Adventurer (Bravely Default)
Statistics
HP MP
715,500 9,999
P.ATK M.ATK INT
750 310 125
P.DEF M.DEF MND
100 125 125
Aim Evade SPD
113 34 99
pg EXP JP
0 0 0
Elemental affinities
Fire Water Lightning Earth
- - - -
Wind Light Dark Restorative
- - - Absorbs
Status resistance
Poison Blind Silence Sleep
0% 0% 0% 0%
Paralyze Dread Berserk Stop
0% 0% 0% 0%
Doom Confuse Charm Death
0% 0% 0% 0%
Location Dimension's Hasp B10
Class Human
Steal Tengu Sneeze, X-Potion
Item dropped Adventurer's Mark
Abilities Mass Slash, Meteor, Call Comrade
Genome None

The Adventurer is an optional boss in Bravely Default and is the hardest adversary, that is not a Nemesis. As in Final Fantasy: The 4 Heroes of Light, the Adventurer is fought alongside the Faithful Fox, known in-game as Comrade.

BattleEdit

The Adventurer will start by using regular attacks and Mass Slash, which deals severe physical damage to the entire party but costs 1 BP. However, to assist with BP, the Comrade will use Adventurer's Friend which gives the Adventurer 3 BP and costs the Comrade nothing to use. This becomes very dangerous as the Adventurer will start pairing attacks with Brave, usually either using Mass Slash twice or Meteor twice. With dwindling HP, the Adventurer will start getting desperate and Brave into negative BP more often, but will rarely Brave more than once.

Meanwhile, the Comrade will assist the Adventurer with Blind and Dispel, which are always group-cast, delaying the party's physical attacks and forcing them to re-apply buffs. In addition to Adventurer's Friend, the Adventurer offers direct support through the use of Curaga once HP becomes low. If the Comrade is defeated, the Adventurer will revive him on the next turn with Call Comrade. If the Adventurer is defeated and the Comrade is still alive, it will use Arise, fully restoring the Adventurer's HP.

StrategyEdit

Because the Comrade has the Protect Ally passive ability, strong group-cast attacks work best against the Adventurer. A Vampire's genome abilities, especially Firestorm or Firaja, Blizzaja, Thundaja or Aeroja, work well. They are also helpful for reducing the Adventurer's P.Atk and M.Atk through Absorb Stats and Curse. A Templar is also useful for Rampart which will minimize the damage of Mass Slash. Similarly having a high M.Def will reduce the damage of Meteor, which can easily deal 9999 damage if it hits one character three times.

Once the Adventurer is almost dead it is vital the Comrade dies on the same turn, or it will be basically game over. Therefore if group-cast attacks will leave the Comrade alive, use some single-target attacks to reduce the Comrade's HP before taking them both down.

Related enemiesEdit

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