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Advanced Law

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The Advanced Law (アドバンストロウ, Adobansutorou?) is a plot device and an action ability in Final Fantasy Tactics Advance. Advanced Laws are the strongest of law cards available to a Judge and only the Judgemaster can use them.


The advanced law is used three times in the main plotline of Final Fantasy Tactics Advance, in Mission #009: Antilaws, Mission #018: Quiet Sands, and the first part of Mission #024: Royal Valley by Judgemaster Cid.


Cid uses an Advanced Law on Ezel Berbier, the wanted Hermetic. This Law prevents Ezel from using any ability at all. However, Ezel brings out one of his Antilaws, which neutralizes the Advanced Law and allows him to teleport himself and Marche to safety.

Quiet SandsEdit

The law is used on villain Llednar Twem who confronts Marche, threatening him with the Omega spell, but Cid warns him that the crystal will break if Llednar uses the spell. Llednar then engages Marche, however around two full turns into the fight he prepares to use Omega but is sent off by Cid for a violation of the Advanced Law, and he is sent to jail immediately.

Royal ValleyEdit

Llednar once again engages Marche at the entrance to the royal palace. However, an Advanced Antilaw made from amber from Siena Gorge has been crafted in anticipation of this event. The Judgemaster uses this Advanced Law to destroy the "Fortune" Law placed upon Llednar, and Marche is able to defeat him. Upon falling, the Biskmatar turns to stone and fractures.

Action AbilityEdit

Advanced Law is the name of the Judgemaster job's action ability of Cid when he joins the Clan.

Judgemaster command. Laws reserved for Judgemaster.
Ability Effect MP Power Range
Abate Skips judge's turn once to allow law violation. 32 Infinite
Judge Sword Slash to damage and steal JP. As Weapon As Weapon
Bind Immobilizes and disables target for arrest. 16 3
JP Gift Give own JP to a deserving friend. 1
Yellow Clip Nullifies a yellow card from record. 8 1


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