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Adrenaline

Adrenaline in Final Fantasy VII.

Adrenaline (アドレナリン, Adorenarin?) is a recurring ability in the series. It generally increases the user's damage output if their HP is below a certain percentage of their Max HP.

Appearances Edit

Final Fantasy IV Edit

IV Adrenaline is an augment found in the 3D versions, obtained at Dwarven Castle from Cid after he modifies the Falcon. Cid must have been given at least two Augments before leaving the party. While equipped, the user will gain double Attack while in Critical. When equipped on a character that levels up after reaching level 71, it grants Strength +1.

Final Fantasy VII Edit

VII Adrenaline is an enemy ability exclusive to the Iron Man. It is used as a counterattack and up to a maximum of four times per battle, and grants the Barrier and Haste status to Iron Man while ignoring status immunities.

Final Fantasy XII Edit

XII Adrenaline is an augment that costs 65 LP to learn, which doubles the user's physical attack damage when in HP Critical. The ability is also present on the Steel Gorget, and both cannot be stacked with one another.

Bravely Default Edit

BD Adrenaline is a Red Mage support ability. It costs 1 slot to use, and increases BP by one when the user defeats an enemy. Defeating multiple enemies simultaneously will increase BP by the number of enemies defeated.

World of Final Fantasy Edit

World

Edgar - Chainsaw2This article or section is a stub about an ability in World of Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius Edit

FFBE

Dark Knight Cecil's Knight's Wrath boosts Attack and Magic 30% for 3 turns when below 30% HP.

Demon Rain's Demonic Fury boosts Attack 30% when below 30% HP. If awakened it can increase up to 120% and also boosts Defense by the same amount.

Adam's Vengeful Wrath trust mastery boosts Attack 110% for 3 turns when below 30% HP.

Zargabath's Low HP Powerup increases his Attack and Defense by 80% when below 35% HP.

Guy's Latent Potential increases his Attack and Defense by 50% when below 50% HP.

Queen's Berserk increases her Attack 200% when below 3% HP. Ability awakening increases the threshold and attack boost, and additionally boosts Defense and Spirit.

Xon's On the Edge increases his Defense by 50% and Critical rate 30% for 2 turns when below 30% HP.

Veritas of the Dark's Darklord increases Attack and Defense by 100% when below 30% HP.

Veritas of the Earth's Earthlord increases Attack and Defense by 100% when below 30% HP.

Veritas of the Water's Waterlord increases Magic and Spirit by 100% when below 30% HP.

Veritas of the Light's Splendor increases Attack and Magic by 100% when below 30% HP.

Veritas of the Flame's Flamelord increases Attack by 100% when below 30% HP.

Veritas of the Heavens' Heavenlord increases Attack by 110% when below 30% HP.

Crowe's Sister Spirit increases her Magic by 80% when below 30% HP.

Pirate Jake's Heave Ho! increases his Attack and Defense by 80% when below 60% HP.

The Dragon's Roar gun grants Waking Instinct which increases Attack, Defense, Magic and Spirit 40% when HP is below 50%.

The Cruel Oath katana increases Attack, Defense, Magic and Spirit 40% for 3 turns when below 30% HP. Demonic Life materia increases Attack, Defense, Magic and Spirit 40% when below 50% HP.

Resuscitate materia is Ulrica's trust mastery reward; it increases increases Attack, Defense, Magic and Spirit 60% when below 50% HP.

Etymology Edit

Epinephrine, also known as adrenaline, is a hormone and a neurotransmitter.