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Adrenaline in Final Fantasy VII.

Adrenaline (アドレナリン, Adorenarin?) is a recurring ability in the series. It generally increases the user's damage output if their HP is below a certain percentage of their Max HP.


Final Fantasy IVEdit

IV Adrenaline is an augment found in the 3D versions, obtained at Dwarven Castle from Cid after he modifies the Falcon. Cid must have been given at least two Augments before leaving the party. While equipped, the user will gain double Attack while in Critical. When equipped on a character that levels up after reaching level 71, it grants Strength +1.

Final Fantasy VIIEdit

VII Adrenaline is an enemy ability exclusive to the Iron Man. It is used as a counterattack and up to a maximum of four times per battle, and grants the Barrier and Haste status to Iron Man while ignoring status immunities.

Final Fantasy XIIEdit

XII Adrenaline is an augment that costs 65 LP to learn, which doubles the user's physical attack damage when in HP Critical. The ability is also present on the Steel Gorget, and both cannot be stacked with one another.

Bravely DefaultEdit

BD Adrenaline is a Red Mage support ability. It costs 1 slot to use, and increases BP by one when the user defeats an enemy. Defeating multiple enemies simultaneously will increase BP by the number of enemies defeated.


Epinephrine, also known as adrenaline, is a hormone and a neurotransmitter.

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