Adrammelech is accompanied by a Firewyrm on his right, a Thundrake on his left, and an Icedrake in front of him. The player will most likely need to kill off at least the Icedrake in order to reach Adrammelech. On the Totema's first turn, he will most likely use his Firestream spell to hit one's units from afar. This, coupled with one of the Dragons' Breath attacks, can KO a group of tightly-clumped units. The key in this fight is to space units out enough so that one Breath attack cannot hit more than two of them at once. Players should take down the Thundrake on your first turn, and have any leftover units aim spells at Adrammelech. If one's units are sparsely grouped, the remaining enemies should not be able to KO more than one of Marche's allies. The player may then use the next turn to focus fully on Adrammelech. Utilizing a Totema summon of Famfrit may be helpful. Having many ranged units or units that can hit at a far range are also valuable. If this doesn't help, having one of the laws forbid fire can also simplify matters.
As a boss character, Adrammelech has substantially higher stat growth rates than normal, playable jobs. He possesses the highest Magic Power and Speed of all Totema, though the latter is still quite low. With the exception of MP, all of his other stats are tremendously above-average, making him more than match for an entire clan.