Adrammelech (Final Fantasy XII)
From Final Fantasy Wiki
| Final Fantasy XII Esper | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adrammelech | |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| Japanese | アドラメレク | ||||||||||||||||||||||||||
| Romaji | Adoramereku | ||||||||||||||||||||||||||
| Location | Zertinan Caverns (Arthroza Quicksands) | ||||||||||||||||||||||||||
| Bestiary Location | Espers | ||||||||||||||||||||||||||
| LP Awarded | 42 | ||||||||||||||||||||||||||
| Common Steal | Pebble | ||||||||||||||||||||||||||
| Uncommon Steal | Capricorn Gem | ||||||||||||||||||||||||||
| Rare Steal | High Arcana | ||||||||||||||||||||||||||
| Common Drop | None | ||||||||||||||||||||||||||
| Uncommon Drop | None | ||||||||||||||||||||||||||
| Rare Drop | None | ||||||||||||||||||||||||||
| Very Rare Drop | None | ||||||||||||||||||||||||||
| Common Poach | None | ||||||||||||||||||||||||||
| Rare Poach | None | ||||||||||||||||||||||||||
| Attacks | Can inflict Sap | ||||||||||||||||||||||||||
| Abilities | Bleed, Flash Arc, Thundara, Thundaja, Perfect Defense | ||||||||||||||||||||||||||
| Innate abilities | Safety, Null Knockback, Null VIT, Null Weather and Terrain Effects, Piercing Magic, Adrenaline, Spellbreaker, HP Devour, Half MP Cost If HP <50% - Damage Resist, Attack Plus, Magic CT 0 If HP <10% - Magic CT 0 (NTSC-J) If Perfect Defense up - Paling and Magick Shield | ||||||||||||||||||||||||||
| Immune to | Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Disable, Immobilize, Silence, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle | ||||||||||||||||||||||||||
| Other Information | Has Haste Has 50% Shell Flying enemy | ||||||||||||||||||||||||||
Adrammelech is a boss in Final Fantasy XII. The party fights him in the Zertinan Caverns.
He is the only Esper that the player can farm High Arcana from since the party can flee one screen during the battle, then return and steal again.
Contents |
[edit] Bestiary Entry
Genus: Esper
Classification: The Wroth
Element: Thunder
[edit] Page 1: Observations
Emperor among the scions, able to reduce to nothing aught he strikes with a single vengeful blow of his fist, created in opposition to Deudalephon the Benevolent, scion of light. Though he was made by the gods to quell the fiends that raged in the Otherworld, his immense strength and fearsome visage drew the fiends to his side, and turned him against his creators. Adrammelech rose to prominence in the Otherworld, whence he led a fiendish horde against the gods, but in the end, he was defeated.
[edit] Battle
Before fighting Adrammelech, buff the party (Shell Magick plays an important role here) and equip the characters with ranged weapons such as Hand Bombs, Crossbows, Bows, and Guns. The Esper is resistant to elemental ammunition, so don't equip it. If you're not comfortable with this setting, use ranged Technicks such as Telekinesis or Gil Toss. As soon as you step into the area, Shambling Corpses will start attacking you. The party can defeat all of them before the Esper notices the party, but it is hard to do if the party is not a considerably high level. Take note that they respawn in deeper areas of the cave, so the deeper the place you fight Adrammelech, the lesser the advantage you'll have.
Since Adrammelech is Thunder-based, it is advisable to equip Rubber Suits to all your characters, or Zodiac Escutcheon if you have any. Adrammelech does not have a wide attack range, but his existing skills make him a force to be reckoned with. He has powerful Thunder spells, and Thundaja can easily be deadly. Adrammelech can also use Bleed, which has a high success rate. When his health hits critical, he'll use Thundaja, regardless any action taken. If this attack does not wipe out your characters, he'll use Perfect Defense, which negates all your physical and Magickal attacks. during this period, focus on re-buffing the party characters and healing them.
Unless the party is a high level, it is highly recommended to leave the lair after defeating it since the party will most likely be in negative state and Shambling Corpses will keep respawning.
Another surefire way of defeating Adrammelech is to simply use Blizzara or Blizzaga; this is even more effective should the player have magick-enhancing equipment (especially a Glacial Staff) equipped or Faith cast. Be sure to make one character the designated healer, as Adrammelech's tendency to cast Thundaja and Bleed can quickly reduce a party's HP.
One fast way to kill him is using Quickenings, its simple catch you first group and use the Quickenings to the max you can, after this remove one character with no MP and add a reserve character with full MP and try using the Quickenings, repeat this procedure and soon Adrammelech will fall. This strategy will allow your party to defeat him, even if their levels are all in the low 20's.
