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Adrammelech

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Adrammelech
Emperor among the scions, able to reduce to nothing aught he strikes with a single vengeful blow of his fist, created in opposition to Deudalephon the Benevolent, scion of light. Though he was made by the gods to quell the fiends that raged in the Otherworld, his immense strength and fearsome visage drew the fiends to his side, and turned him against his creators. Adrammelech rose to prominence in the Otherworld, whence he led a fiendish horde against the gods, but in the end, he was defeated.
Clan Primer Bio

Adrammelech, the Wroth (憤怒の霊帝アドラメレク, Funnu no Reitei Adoramereku?, lit. Adrammelech, the Furious Spirit Emperor) is the name of a recurring creature in Ivalice. Appearing as a large winged monster with horns, he has been both a Summon and one of the Lucavi, and is always associated with the sign Capricorn.

AppearancesEdit

Final Fantasy XIIEdit

For the battle information, see: Adrammelech (Final Fantasy XII Boss)

Adrammelech is associated with the element of Lightning, and is an optional Esper in Final Fantasy XII. Despite his dragon-like form, there are several parts in relevance to a goat, most notably his goat-like head and the cloven hooves on his feet. Due to his power over Thunder, his color sign is Yellow. Adrammelech is also referred to as the Makara Ascendant, which is the Sanskrit name of its Zodiac sign as used in Jyotish (Hindu) astrology.

He is fought in the middle of the Zertinan Caverns and summons several undead to aid him during the fight. Once defeated, he can be summoned by the player. Adrammelech's standard special attack is Flash Arc, a powerful thunder-elemental attack, and its ultimate attack is Judgment Bolt, which does thunder-elemental damage to all enemies in range.

Adrammelech's license costs 25 LP, and he requires one Mist Charge to summon.

AbilitiesEdit

Judgment Bolt

Flash Arc: A Thunder-elemental attack. It is like the standard higher level Thunder spell.

Judgment Bolt: A Thunder-elemental attack, and Adrammelech's ultimate attack. Spiraling upwards, in high-speed flight, Adrammelech suffuses his body with electrical energy. The clouds surrounding Adrammelech darken. He then unleashes bolts of lightning from his body, sundering the ground around the enemy. This is followed by a blast of lightning striking the enemy directly, sending debris flying into the air.

In Final Fantasy XII International Flash Arc's power has been boosted, but Adrammelech casts Cura instead of Curaga. He has gained the Null Vitality augment.

Gambit InformationEdit

Priority Condition Action
1 Remaining time < 10 seconds Judgment Bolt*targets enemy with highest HP
2 Foe: character HP < 30% Judgment Bolt*targets enemy with highest HP
3 Summoner: HP < 50% Curaga
4 Foe: Lightning-absorb Bio
5 Foe: more than one present Thundara
6 Foe: Lightning-weak Flash Arc
7 Foe: nearest visible Flash Arc
Priority Condition Action
1 Remaining time < 10 seconds Judgment Bolt*targets enemy with highest HP
2 Foe: Lightning-vulnerable Flash Arc
3 Foe: nearest visible Attack
4 Ally: HP < 100% Cura

StatsEdit

Stat FFXII IZJS
Attack 63 63
Defense 29 40
Magick Defense 25 40

Adrammelech absorbs Thunder but is weak against Ice, nullifying damage from any other element. Even though Adrammelech is a flying opponent when he is fought as a boss, he is no longer aerial when he is summoned.

Level Max HP Max MP Strength Magic Vitality Speed
1 1,110-1,111 23-25 48 46 32 26
10 1,245-1,268 50-70 53 51 34 28
20 1,490-1,556 90-140 59 57 36 30
30 1,805-1,928 131-212 65 63 39 33
40 2,103-2,280 181-302 71 69 41 35
50 2,579-2,845 224-378 77 75 43 37
60 2,999-3,343 264-448 83 81 46 40
70 3,237-3,623 294-498 89 87 48 42
80 3,512-3,947 324-548 94 92 50 44
90 3,887-4,391 344-578 99 98 53 47
99 4,310-4,893 353-587 99 99 55 49
Level Max HP Max MP Strength Magic Vitality Speed
1 1,665-1,666 188-192 36 47 26 26
10 1,867-1,902 242-282 41 52 28 28
20 2,235-2,334 322-422 47 58 31 30
30 2,707-2,892 404-566 53 64 34 33
40 3,154-3,420 504-746 59 70 36 35
50 3,868-4,267 590-898 65 76 39 37
60 4,498-5,014 670-999 71 82 42 40
70 4,855-5,434 730-999 77 88 45 42
80 5,268-5,920 720-999 82 93 47 44
90 5,830-6,586 830-999 88 99 50 47
99 6,465-7,339 848-999 94 99 53 49

ActionsEdit

Name Range Target CT*Charge Time Type Element Power
Curaga 10 Single 30 Magick None 85
Thundara 10 Circle 6 30 Magick Lightning 70
Bio 10 Circle 6 30 Magick None 88
Flash Arc 12 Single 16 Magick Lightning 72
Judgment Bolt 12 Circle 8 35 Magick Lightning 120
Name Range Target CT*Charge Time Type Element Power
Attack 2 Single 30 Physical None 63
Cura 10 Circle 10 23 Magick None 46
Thundara 10 Circle 8 23 Magick Lightning 68
Flash Arc 12 Single 15 Magick Lightning 85
Judgment Bolt 12 Circle 10 0 Magick Lightning 110

Status EffectsEdit

AugmentsEdit

FFXII IZJS
  • Ignore Reflect
  • Null VIT
  • Ignore Reflect

GalleryEdit

Final Fantasy TacticsEdit

Main article: Adrammelech (Tactics)
FFT-Adramelk

Known as "Adrammelech, the Wroth", or "Adramelk, Ghost of Fury", Adrammelech is the fourth Lucavi fought by Ramza.

Spoiler warning: Plot and/or ending details follow. (Skip section)

Adrammelech, dormant in the Capricorn Zodiac Stone, takes over Dycedarg Beoulve's body after he is wounded during a battle against his younger brothers Ramza and Zalbaag. Adrammelech then immediately kills Zalbaag and several guards from the Order of the Northern Sky. However, Ramza and his group are able to defeat him.

Final Fantasy Tactics AdvanceEdit

Adrammelech
For the battle information, see: Adrammelech (Tactics Advance)

Known as "Adrammelech the Furious Departed Emperor", it is the Totema of the bangaa and the third Totema fought by Marche. Once defeated Adrammelech in the dimensional rift, he is available to be summoned.

When summoned, Adrammelech attacks all enemies for massive damage, and is less damaging against bangaa.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

FFTA2 Judgement Bolt

Adrammelech summoned in Final Fantasy Tactics A2.

Adrammelech can be summoned as a Scion by someone equipped with the Raging Brooch when the Smash Gauge is orange. His Wrath is called Judgement Bolt.

Pictlogica Final FantasyEdit

PFF Adrammelech Sprite


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Final Fantasy ArtniksEdit


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Final Fantasy Trading Card GameEdit

Adrammelech's incarnations as an Esper and a Totema are included in the Final Fantasy Trading Card Game as Thunder-elemental Summon cards.

EtymologyEdit

[view  · edit  · purge]Adramelech was a god called Baal Adramelech (Baal means "Lord" and melech means "King" in Hebrew) in Assyrian mythology. It is said that children were sacrificed to him, but Greek accounts saying that child sacrifice via burning them or placing them within a heated bronze statue of the god are not historically verifiable, as no archaeological proof of such a large, bronze statue exists.

Adramelech is considered a demon in Judeo-Christian tradition, being generally depicted with a human torso and head, and the rest of the body of a mule, a peacock, or some combination there of. He was described as "The enemy of God, greater in ambition, guile and mischief than Satan. A fiend more cursed — a deeper hypocrite".

TriviaEdit

  • Adrammelech is fought as a flying boss, but after being obtained as the party's Esper, it has become susceptible to ground attacks and is no longer a Flying unit.
  • Adrammelech and Zeromus are the only Espers from Final Fantasy XII not to return in Final Fantasy XII: Revenant Wings.

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