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Added Ability

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Added Ability is a recurring support ability in the Final Fantasy series. It gives a weapon a chance to use an associated spell or ability when the user attacks, and is often attached directly to specific weapons.


Final Fantasy IVEdit

IV Added ability-type weapons are introduced in the GBA and PSP releases, where several new weapons can cast spells when attacking.

Weapon Spell Rate
Lightbringer Holy ?
Abel's Lance Tornado ?
Flare Sledgehammer Flare ?

Final Fantasy IV: The After YearsEdit

FFIVTAY The Lightbringer, Lance of Abel and Flare Sledgehammer are dummied equipment and cannot be accessed except by hacking. When equipped they cast the same spells as in Final Fantasy IV when attacking.

Final Fantasy VEdit

V Numerous weapons have abilities associated with their use. Spells are invoked after attacking with said weapon equipped, while commands are invoked instead of the Attack or Aim commands; invocation will never occur when using Focus, Rapid Fire, Jump, Mug or Sword Dance. With harps, invocation can occur with Counter. The Chicken Knife and the invoked Escape command works a bit differently, and never activates on using Aim.

Wonder Wand will cast spells in a specified order before the attack is executed, starting from Cure up to Osmose, and then loops back to Cure. It can be used even when muted.

The order Wonder Wand casts spells is as follows: Cure, Poisona, Silence, Protect, Mini, Cura, Raise, Confuse, Blink, Shell, Esuna, Curaga, Reflect, Berserk, Arise, Holy, Dispel, Fire, Blizzard, Thunder, Poison, Sleep, Toad, Fira, Blizzara, Thundara, Drain, Break, Bio, Firaga, Blizzaga, Thundaga, Flare, Death, and finally, Osmose.

As the spell is cast from the weapon rather than the wielder, the user does not need to have learned or bought any of the spells for the Wonder Wand to work.

Weapon Spell Rate
Healing Staff Cura 100%
Poison Axe Poison 67%
Gaia Hammer Quake 25%
Hayate Bow Rapid Fire 25%
Gaia's Bell Quake 25%
Wind Slash Wind Slash 12%
Dancing Dagger Dance 50%
Thief Knife Mug 50%
Lilith Rod Osmose 25%
Blitz Whip Thunder 33%
Fire Lash Firaga 33%
Wonder Wand See above 100%
Chicken Knife Escape 25%

Final Fantasy VIEdit

VI The weapons will randomly perform the specified ability associated with the weapon on the attacked enemy. There's one ability that does not work like the original, and that ability is Meteor from the Stardust Rod. Meteor is a multi-targeting spell, but when used automatically from the Stardust Rod, it will only hit the attacked target, making it a single targeting Meteor. Casting Wind Slash from the Kazekiri replaces the weapon's attack rather than being cast in addition to it, and will not be disabled by the Master's Scroll.

The Hawkeye ability, named after the first weapon this ability appeared on, is present on both the Hawkeye and Sniper weapons. This ability is vastly different from the regular Throw ability. When attacking, it has a 50% chance of inflicting 300% damage to floating targets, or 150% damage to non-floating targets when the weapon is thrown.

Spells cast automatically from weapons can't be absorbed by Runic or reflected and cost no MP.

For weapons that randomly cast a spell when they hit the enemy, the chance the spell will be cast is 25%. If the cast spell can be blocked by Stamina, the chance to hit for the spell is determined as normal.

The damage done by the spell is determined as normal, with a few exceptions. The spell does not ignore the caster's row, so from the back row it will do half damage, unless the weapon that cast the spell ignores row. The damage multiplier added by Jump affects the spell, so if the character jumps and casts a spell with the equipped weapon, the spell does extra damage. If the weapon does automatic criticals, the spell does a critical as well even though spells normally can't do critical hits. However, if the weapon does a critical because of the standard 1 in 32 chance, the spell does not do a critical.

Weapon Ability Rate
Thief's Knife Mug 50%
Zwill Crossblade Sleep 25%
Flametongue Fire 25%
Icebrand Blizzard 25%
Thunder Blade Thunder 25%
Stoneblade Break 25%
Soul Sabre Death 25%
Zantetsuken Zantetsuken 25%
Ragnarok Flare 25%
Lightbringer Holy 25%
Holy Lance Holy 25%
Kagenui Stop 25%
Kazekiri Wind Slash 50%
Flame Rod Fira 25%
Ice Rod Blizzara 25%
Thunder Rod Thundara 25%
Poison Rod Poison 25%
Gravity Rod Graviga 25%
Holy Rod Holy 25%
Stardust Rod Meteor 25%
Venom Claws Poison 25%
Burning Fist Fire 25%
Scorpion Tail Bio 25%
Hawkeye Hawkeye 50%
Sniper Hawkeye 50%
Death Tarot Death 25%
Angel Brush Confuse 25%

Final Fantasy VIIEdit

VII The Added Cut Support Materia causes the user to use the Attack command when using the linked Materia ability. The attack is always on the same target as the paired Materia's target, meaning if paired with healing spells, the user will attack allies after healing them. This also makes pairing it with the Manipulate Materia pointless, as attacking a manipulated target dispels the manipulate effect. If the paired Materia was cast on a group, the attack is delivered onto a random target among the group.

It is compatible with all Magic and Summon Materia, and the Command Materia Steal, Sense, Throw, Morph, Deathblow, Manipulate, Mime and Master Command. When linked with a regular Command Materia, Added Cut will apply its effect to the highlighted ability on the Materia; the darkened ability will only get the effect if the user has another source for that particular ability equipped. For example, a Level 2 Throw grants Coin, and paired Added Cut would be applied to Coin only and not Throw, unless the user also equips a Level 1 Throw Materia to the same character.

When linked with Master Command Materia Added Cut is added to every command save for Limit, Magic, W-Magic, Summon & W-Summon, and E.Skill. Throw is still exempt unless the user has another source for the Throw ability, since Master Command doesn't support Throw as a separate ability.

Pairing Master Command with Added Cut makes the character attack twice in succession for every Attack command used, but differs from the Double-Cut skill in that the user will not use a special animation for their attacks where they attack the target twice without returning to their position on the party line-up in-between attacks, instead, the normal attack animation is simply executed twice in a row. As the Item command also gains the effect this way, the player must be careful if, for example, reviving party members with Phoenix Downs.

The Steal as Well Support Materia causes the user to use the Steal command on a targeted enemy. It is compatible with the same Materia as the Added Cut Materia, save for Mime and Steal. If paired with Knights of Round the player has thirteen chances to steal from the enemy.

Theatrhythm Final Fantasy Curtain CallEdit


Edgar - Chainsaw2This article or section is a stub about an ability in Theatrhythm Final Fantasy Curtain Call. You can help the Final Fantasy Wiki by expanding it.

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