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FFD Add Status

Whip inflicting Paralyze in Final Fantasy Dimensions.

Add Status (追加効果発動, Tsuika Kōka Hatsudō?) is a recurring ability or an effect found innate in a weapon that adds status effects to a character's physical attack. Abilities with the "Touch" (攻撃) suffix allow the player to inflict statuses with attacks.

AppearancesEdit

Final Fantasy IIEdit

II There are four weapons that inflict opponents with statuses on hit: The Dark Bow, which inflicts targets with Blind, the Ancient Sword, which inflicts Curse, the Sleep Sword, which inflicts Sleep, and the Poison Axe, which inflicts Poison. Using Poison Axe is the only way to poison opponents, but the damage is negligible—usually 2.

Final Fantasy IIIEdit

III Several weapons inflict opponents with statuses on hit:

Final Fantasy IVEdit

IV Several weapons inflict opponents with statuses on hit:

Weapon Status Rate
Deathbringer Instant Death 30%
Ancient Sword Curse 30%
Sleep Blade Sleep 30%
Stoneblade Gradual Petrify 10%
Hog Call Pig 100%
Poison Axe Poison 30%
Gigant Axe Poison ?
Medusa Arrow Petrify 30%
Blinding Arrow Blind 30%
Poison Arrow Poison 30%
Silencing Arrow Silence 30%
Angel Arrow Confuse 30%
Perseus Arrow Confuse ?
All Whips Paralyze 30%
Mage Masher Silence ?
Assassin's Dagger Instant Death ?
Faerie Claws Confuse 30%
Hell Claws Poison 30%
Cat Claws Sleep 30%
Tiger Fang Paralyze 30%
Power Staff Berserk 30%
Rune Staff Silence 30%
Dream Harp Sleep 30%
Lamia Harp Confuse 30%
Gigant Axe Poison ?
Perseus Arrow Confuse ?
Mage Masher Silence ?
Assassin's Dagger Instant Death ?
FFTA Buster SwordThis article or section is a stub about equipment in Final Fantasy IV. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy IV -Interlude-Edit

FFIV-I- Several of the same weapons return in the sequel to Final Fantasy IV, inflicting opponents with statuses on hit:

Weapon Status Rate
Stoneblade Gradual Petrify 10%
Medusa Arrow Petrify 30%
Poison Arrow Poison 30%
Blitz Whip Paralyze 30%
Faerie Claws Confuse 30%
Hell Claws Poison 30%
Cat Claws Sleep 30%
Power Staff Berserk 30%
Rune Staff Silence 30%

Final Fantasy IV: The After YearsEdit

FFIVTAY

Weapon Status Rate
Poison Axe Poison ?
Gigant Axe Poison ?
Poison Axe Poison ?
Medusa Arrow Gradual Petrify 30%
Blinding Arrow Blind 30%
Poison Arrow Poison 30%
Silence Arrow Silence 30%
Angel Arrow Confuse 30%
Perseus Arrow Confuse 30%
Faerie Claws Confuse 30%
Hell Claws Poison 30%
Cat Claws Sleep 30%
Tiger Fangs Paralyze 30%
Mage Masher Silence ?
Assassin's Dagger Instant Death ?
Sledgehammer Confuse ?
Assassin's Dagger Instant Death ?
Dream Harp Sleep 30%
Lamia Harp Confuse 30%
Dark Harp Blind ?
Ancient Sword Curse 30%
Stoneblade Gradual Petrify 10%
Queen's Whip Pig ?
Whip Paralyze 30%
Thorn Whip Paralyze 30%
Chain Whip Paralyze 30%
Ice Whip Paralyze 30%
Blitz Whip Paralyze 30%
Flame Whip Paralyze 30%
Dragon Whisker Paralyze 30%
Mystic Whip Paralyze 30%
FFTA Buster SwordThis article or section is a stub about equipment in Final Fantasy IV: The After Years. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy VEdit

V The Mystic Knight's Spellblade command can be used with status spells. When Spellblade is used with a status effect inflicting spell, the status will be inflicted onto the target 100% of the time, unless the target is immune.

Several weapons also have a chance of inflicting opponents with statuses. Weapons that inflict status on hit and ones that cast a spell on hit are different; some weapons like the Sleep Blade don't actually inflict the Sleep status on hit, but the blade has a chance of randomly casting the Sleep spell, which in turn may inflict the status.

Weapon Status Rate
Death Sickle Instant Death 33%
Dark Bow Blind 66%
Killer Bow Instant Death (even on the undead) 8%
Fairy's Bow Confusion 12%
Lamia's Harp Confusion 100%
Mage Masher Silence 33%
Assassin Dagger Instant Death 25%
Demon's Rod Instant Death 16%
Kagenui Stop 20%
Ancient Sword Old 33%
Non-elemental Whips Paralysis 50%

Final Fantasy VIEdit

VI Fewer weapons add a status on the opponent then previous games. Weapons that inflict Instant Death revive undead opponents at full health, apart from the Zantetsuken, which slices opponents in half. Weapons that inflict a status upon hit, and weapons that have a chance of casting a spell on hit, are different; such as the Stoneblade can cast the spell Break on hit, but the weapon itself has no status.

Weapon Status Rate
Assassin's Dagger Instant Death 25%
Ichigeki Instant Death 25%
Zantetsuken Instant Death 25%
Wing Edge Instant Death 25%
Viper Darts Instant Death 25%

Final Fantasy VIIEdit

VII The Added Effect Materia adds the linked Materia's status to the character's physical attacks when used in a linked slot in a character's weapon. This enables the character to attack with various statuses.

The paired Materia's level does not matter, the user will automatically gain all the paired Materia's effects; e.g. when paired with a level 1 Transform, the wielder will still gain the effects of both Mini and Toad, even though the Materia hasn't learned Toad yet. The chance of inflicting the target with the status(es) during a physical attack is 19%.

List of Materia combinations:

Crisis Core -Final Fantasy VII-Edit

FFVIICC Status Attack is a Support Materia, which allows for statuses from the other equipped Materia to be added to physical attacks. Various accessories also add a status to Zack's physical attack.

List of accessories that add a status to physical attack:

Final Fantasy VIIIEdit

VIII ST-Atk-J enables the player to junction status magic into a character's attack, which will inflict the status at fixed percentages (1% for every stock of the spell junctioned). Pain is the only spell to inflict multiple statuses. ST-Atk-J can be learned from the Guardian Forces Siren, Carbuncle, Cerberus and Doomtrain for 160 AP, or can be taught to any GF by using the Status Atk item.

Status-attack effectiveness is calculated by the following formula:

If (StatusDefense >= 200) Target doesn't get the status
else: Infliction% = AttackerStr / 4 - TargetVit / 4
Infliction% = Infliction% - StatusDefense + StatusAttack
StatusDefense and StatusAttack start at 100 (0%).

Final Fantasy IXEdit

IX When the support ability is equipped, there is a small chance to inflict the target with the equipped weapon's status. The skill can be learned by Zidane, Vivi, Steiner, Freya, Quina Quen, and Amarant, and is learned from the Bone Wrist, Chimera Armlet, Bracer, Feather Hat, Twist Headband, Glass Buckle, and Thunder Gloves. Add Status costs 3 Magic Stones to equip. Zidane learns it for 35 AP, Vivi for 25 AP, Steiner for 50 AP, Freya for 25 AP, Quina for 35 AP and Amarant for 20 AP.

The player can find out the weapon's status (if it has any) by the press of the Square while in the menu. Only the weapons that have status ailments attached to them are listed in the following table. For Zidane, Add Status only works with daggers; in order to use the Thief Swords' statuses the player must use the Soul Blade skill. Add Status takes three Magic Stones to equip.

The formula for each of these weapons to inflict said status is as follows:

If Chance > Rnd (0...99), Add Status is successful.
Weapon Status Type Hit chance
Mage Masher Silence Dagger 20
Gladius Slow Dagger 35
Ice Brand Freeze Sword 10
Flame Saber Heat Sword 10
Rune Blade Blind Sword 25
Ultima Sword Sleep Sword 20
Ragnarok Slow Sword 30
Oak Staff Slow Staff 20
Cypress Pile Confuse Staff 20
Octagon Rod Trouble Staff 10
High Mage Staff Silence Staff 15
Mace Of Zeus Mini Staff 15
Ice Lance Freeze Spear 10
Trident Darkness Spear 20
Heavy Lance Stop Spear 20
Obelisk Petrify Spear 10
Needle Fork Petrify Fork 10
Silver Fork Slow Fork 15
Bistro Fork Sleep Fork 20
Gastro Fork Stop Fork 10
Poison Knuckles Poison Knuckle 40
Scissor Fangs Venom Knuckle 15
Avenger Instant Death Knuckle 5
Kaiser Knuckles Trouble Knuckle 15
Duel Claws Berserk Knuckle 25
Rune Claws Darkness Knuckle 30

Final Fantasy XEdit

X

Touch abilities add a status to a character's physical attack. Touch inflicts opponents with a status 50% of the time, compared to Strike auto-abilities which inflict the status 100% of the time as long as the target is not immune. Touch weapons are received as drops from opponents, and can be customized into weapons with items.

The Darktouch auto-ability gives a weapon a 50% chance of inflicting the Dark status, and can be customized to a weapon with 60 Eye Drops items. The Silencetouch auto-ability gives a weapon a 50% chance of inflicting the Silence status, and can be customized to a weapon with 60 Echo Screen items.

The Sleeptouch auto-ability gives a weapon a 50% chance of inflicting the Sleep status and can be customized to a weapon with ten Sleeping Powder items. The Poisontouch auto-ability gives a weapon a 50% chance of inflicting the Poison status, and can be customized to a weapon with 99 Antidote items.

The Stonetouch auto-ability gives a weapon a 50% chance of inflicting the Petrify status, and can be customized to a weapon with ten Petrify Grenade items. The Deathtouch auto-ability gives a weapon a 50% chance of causing instant death, and can be customized to a weapon with 30 Farplane Shadow items.

The Zombietouch auto-ability gives a weapon a 50% chance of inflicting the Zombie status, and can be customized to a weapon with 70 Holy Water items. The Slowtouch auto-ability gives a weapon a 50% change of inflicting the Slow status, and can be customized to a weapon with 16 Silver Hourglass items.

Final Fantasy X-2Edit

X-2 The player can add statuses to regular physical attacks and other skills with accessories.

Accessory Status Acquisition
Mortal Shock Deathtouch Steal: Barong
Chocobo Treasure (Mt. Gagazet Lv5)
Stone Shock Stonetouch Chocobo Treasure (Bikanel Lv 5)
Bribe: Gucumatz, Kukulcan
Dream Shock Sleeptouch Buy: Guadosalam (Ch3+, 15,000 gil)
Chocobo Treasure (Djose Lv5)
Mute Shock Silencetouch Buy: Guadosalam (Ch 1, 2, 5, 15,000 gil)
Find: Cactuar Hollow (Ch 5)
Chocobo Treasure (Mi'ihen Lv 5)
Steal: Ochu
Blind Shock Darktouch Buy: Guadosalam (Ch 5, 15,000 gil)
Drop: Ochu
Bribe: Zu (normal), Shantak (Oversoul)
Venom Shock Poisontouch Buy: Guadosalam (15,000 gil)
Chocobo Treasure (Kilika Lv 5)
Drop: Taromaiti
Chaos Shock Confusetouch Buy: Bikanel Oasis, Wantz in Macalania (15,000 gil)
Steal: Mindy
Fury Shock Berserktouch Buy: Bikanel Oasis, Wantz in Macalania (15,000 gil)
Chocobo Treasure (Macalania Lv 5)
Buy: Anima.
Lag Shock Slowtouch Buy: Bikanel Oasis, Wantz in Macalania (15,000 gil)
Chocobo Treasure (Zanarkand Lv 5)
Bribe: Aka Manah
System Shock Stoptouch Buy: Bikanel Oasis, Wantz in Macalania (15,000 gil)
Chocobo Treasure (Calm Lands Lv 5)
Bribe: from Aeshma

Another way to add statuses to physical attacks is via Garment Grids. The player must pass through gates on the grid to activate the abilities.

Garment Grid Status Acquisition
Restless Sleep Silencetouch, Poisontouch Youth League Headquarters (after "Foggy Fiend Frenzy" on Mushroom Rock Road)
Still of Night Silencetouch, Poisontouch "Can You Dig It" mission at Bikanel
Mortal Coil Stonetouch Gunner's Gauntlet (high score of 1150) on Besaid
Raging Giant Confusetouch, Berserktouch Besaid (obtain second set of four ciphers and unlock second door found in the cave)
Bitter Farewell Deathtouch, Doomtouch Hypello near southern entrance of Macalania Woods (after completing "Track down the troupe" mission)
Disaster in Bloom Sleeptouch, Silencetouch, Darktouch, Poisontouch, Stonetouch Calm Lands (Open Air Inc. must attain level 5 publicity. After Episode Complete in Calm Lands, the Grid appears as ???? in the trade menu and costs 200,000 credits)

Final Fantasy X-2: Last MissionEdit

X-2LM

Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy X-2: Last Mission. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy XIIEdit

XII A number of weapons have an added effect and may inflict targets with statuses on hit. Uniquely, measures bestow positive statuses on hit.

Measures
Weapon Status Rate
Gilt Measure Protect 50%
Arc Scale Shell 50%
Multiscale Bravery 50%
Cross Scale Vanish 50%
Caliper Haste 50%
Euclid's Sextant Bubble 50%
Rods
Weapon Status Rate
Healing Rod Regen 100%
Rod of Faith Faith 60%
Daggers
Weapon Status Rate
Mage Masher Silence 15%
Assassin's Dagger Instant Death 5%
Chopper Sap 10%
Avenger Berserk 10%
Orichalcum Dirk Slow 10%
Platinum Dagger Immobilize 10%
Swords
Weapon Status Rate
Ancient Sword Petrify 15%
Blood Sword Sap 100%
Deathbringer Instant Death 10%
Hammers
Weapon Status Rate
Sledgehammer Disable 20%
Maces
Weapon Status Rate
Thorned Mace Poison 15%
Chaos Mace Confuse 15%
Doom Mace Doom 15%
Greatswords
Weapon Status Rate
Ragnarok Immobilize 25%
Katana
Weapon Status Rate
Yakei Poison 10%
Ninja Swords
Weapon Status Rate
Kagenui Slow 10%
Orochi Disable 10%
Spears
Weapon Status Rate
Heavy Lance Slow 10%
Poles
Weapon Status Rate
Iron Pole Slow 10%
Staves
Weapon Status Rate
Judicer's Staff Stop 15%
Arrows
Weapon Status Rate
Bamboo Arrows Poison 25%
Assassin's Arrows Instant Death 25%
Bolts
Weapon Status Rate
Long Bolts Slow 25%
Stone Bolts Disable 25%
Lead Bolts Immobilize 25%
Black Bolts Blind 25%
Time Bolts Doom 25%
Sapping Bolts Sap 25%
Shots
Weapon Status Rate
Silent Shot Silence 25%
Mud Shot Blind 25%
Stone Shot Petrify 25%
Bombs
Weapon Status Rate
Poison Bombs Poison 25%
Stun Bombs Stop 25%
Stink Bombs Sap 25%
Oil Bombs Oil 25%
Chaos Bombs Confuse 25%

Final Fantasy XII: Revenant WingsEdit

FFXIIRW

Weapon Status Type
Earthsabre Slow Sword
Storm Wand Slow Rod
Earth Wand Blind Rod
Rime Wand Silence Rod
Lava Wand Confusion Rod
Terra Rod Immobilize Rod
Perseus Bow Stop Bow
Fumarole Blind Hand-bomb

Final Fantasy TacticsEdit

FFT

Weapon Type Status
Slasher Axe Slow
Knightslayer Crossbow Blind
Poison Bow Crossbow Poison
Chaosbringer Fell Sword Blind
Deathbringer Fell Sword Doom
Arondight Fell Sword Slow
Balmung Fell Sword Stop
Valhalla Fell Sword KO
Lamia's Harp Harp Confuse
Fairie Harp Harp Charm
Blind Knife Dagger Blind
Mage Masher Dagger Silence
Assassin's Dagger Dagger Doom
Zwill Straightblade Dagger Sleep
Chaos Blade Knight's Sword Stone
Spellbinder Ninja Blade Disable
Gokuu Pole Pole Atheist
Poison Rod Rod Poison
Rod of Faith Rod Faith
Nagrarok Sword Toad
Ancient Sword Sword Immobilize
Sleep Blade Sword Sleep

Final Fantasy Type-0Edit

TYPE0

Name Status Type Rate
Reaper's Tarot Instant Death Cards 10%
Black Trump Instant Death Cards 10%
Venom Bow Poison Bow 30%
Thanatos' Bow Instant Death Bow 10%
Yoichi's Bow Instant Death Bow 10%
Wildfire Mace Burn Mace 30%
Hoarfrost Mace Freeze Mace 30%
Voltaic Mace Shock Mace 30%
Reaper's Scythe Instant Death Scythe 10%
Toxic Scythe Poison Scythe 30%
Persephone's Scythe Instant Death Scythe 20%
Wildfire Whipblade Burn Whipblade 30%
Hoarfrost Whipblade Freeze Whipblade 30%
Voltaic Whipblade Shock Whipblade 30%
Killer Knuckles Instant Death Knuckles 10%
Wildfire Spear Burn Spear 30%
Hoarfrost Spear Freeze Spear 30%
Voltaic Spear Shock Spear 30%
Black Widow Poison Katana 30%
Rapture Instant Death Katana 10%
Death Penalties Instant Death Dual Handguns 10%
Valkyries Instant Death Dual Handguns 10%
Assassin's Daggers Instant Death Twin Daggers 10%
Bewitching Fragrance Instant Death, Poison, Burn Accessory 20% (Instant Death), 50% (Poison and Burn)

Final Fantasy Mystic QuestEdit

FFMQ

Weapon Type Status
Cat Claw Claws Poison, Paralyze
Charm Claw Claws Poison, Paralyze, Sleep, Confuse, Blind
Dragon Claw Claws Poison, Paralyze, Sleep, Confuse, Blind, Petrify, Silence
Ninja Star Shuriken Poison, Paralyze
Bow of Grace Bow Blind

Final Fantasy Legend IIEdit

FFL2

Weapon Type Status
StunGun Gun Para
Wizard Staff Stun
Whip Whip Winded the whip
Blitz Whip Winded the whip
ChainSaw Other Stun
Temptat Other Conf

Final Fantasy Legend IIIEdit

FFL3

Weapon Type Status
Para Axe Para
Poison Claw Poison
Poison Fire Arm Poison
Petrify Hammer Petri
Saw Other Fatal

Final Fantasy DimensionsEdit

FFD

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Dimensions. You can help the Final Fantasy Wiki by expanding it.

GalleryEdit