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Add Status (追加効果発動, Tsuika Kōka Hatsudō?) is a recurring ability or an effect found innate in a weapon that adds status effects to a character's physical attack. Abilities with the "Touch" (攻撃) suffix allow the player to inflict statuses with attacks.

Contents

AppearancesEdit

Final Fantasy IIEdit

There are three weapons that inflict opponents with statuses on hit: The Dark Bow, which inflicts targets with Blind, the Ancient Sword, which inflicts Curse, and the Sleep Sword, which inflicts Sleep.

Final Fantasy IIIEdit

Several weapons inflict opponents with statuses on hit.

Final Fantasy IVEdit

Several weapons inflict opponents with statuses on hit:

Weapon Status Rate
Deathbringer Instant Death 30%
Ancient Sword Curse 30%
Sleep Blade Sleep 30%
Stoneblade Gradual Petrify 10%
Hog Call Pig 100%
Poison Axe Poison 30%
Gigant Axe Poison ?
Medusa Arrow Petrify 30%
Blinding Arrow Blind 30%
Poison Arrow Poison 30%
Silencing Arrow Silence 30%
Angel Arrow Confuse 30%
Perseus Arrow Confuse ?
All Whips Paralyze 30%
Mage Masher Silence ?
Assassin's Dagger Instant Death ?
Faerie Claws Confuse 30%
Hell Claws Poison 30%
Cat Claws Sleep 30%
Tiger Fang Paralyze 30%
Power Staff Berserk 30%
Rune Staff Silence 30%
Dream Harp Sleep 30%
Lamia Harp Confuse 30%


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Final Fantasy IV -Interlude-Edit

Several of the same weapons return in the sequel to Final Fantasy IV, inflicting opponents with statuses on hit:

Weapon Status Rate
Stoneblade Gradual Petrify 10%
Medusa Arrow Petrify 30%
Poison Arrow Poison 30%
Blitz Whip Paralyze 30%
Faerie Claws Confuse 30%
Hell Claws Poison 30%
Cat Claws Sleep 30%
Power Staff Berserk 30%
Rune Staff Silence 30%

Final Fantasy IV: The After YearsEdit


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Final Fantasy VEdit

The Mystic Knight's Spellblade command can be used with status spells. When Spellblade is used with a status effect inflicting spell, the status will be inflicted onto the target 100% of the time, unless the target is immune to said status.

Several weapons also have a chance of inflicting opponents with statuses. It should be noted that weapons that inflict status on hit and ones that cast a spell on hit are different; some weapons like the Sleep Blade don't actually inflict the Sleep status on hit, but the blade has a chance of randomly casting the Sleep spell, which, in turn, may inflict the opponent.

Weapon Status Rate
Death Sickle Instant Death 33%
Dark Bow Blind 66%
Killer Bow Instant Death (even on the undead) 8%
Fairy's Bow Confusion 12%
Lamia's Harp Confusion 100%
Mage Masher Silence 33%
Assassin Dagger Instant Death 25%
Demon's Rod Instant Death 16%
Kagenui Stop 20%
Ancient Sword Old 33%
Non-elemental Whips Paralysis 50%

Final Fantasy VIEdit

Final Fantasy VI has fewer weapons that add a status on the opponent that previous games. Weapons that inflict Instant Death revive undead opponents in full health, apart from the Zantetsuken, which slices opponents in half. Again, weapons that inflict a status upon hit, and weapons that have a chance of casting a spell on hit, are different; such as the Stoneblade can cast the spell Break on hit, but the weapon itself has no status.

Weapon Status Rate
Assassin's Dagger Instant Death 25%
Ichigeki Instant Death 25%
Zantetsuken Instant Death 25%
Wing Edge Instant Death 25%
Viper Darts Instant Death 25%

Final Fantasy VIIEdit

The Added Effect Materia adds the linked Materia's status to the character's physical attacks when used in a linked slot in a character's weapon. This enables the character to attack with various statuses.

The paired Materia's level does not matter, the user will automatically gain all the paired Materia's effects; e.g. when paired with a Level 1 Transform, the wielder will still gain the effects of both Mini and Toad, even though the Materia hasn't learned Toad yet. The chance of inflicting the target with the status(es) during a physical attack is 20%.

List of Materia Combinations:

Crisis Core -Final Fantasy VII-Edit

Status Strike is a Support Materia, which allows for statuses from the other equipped Materia to be added to physical attacks. The game also has various accessories that add a status to Zack's physical attack.

List of accessories that add a status to physical attack:

  • Mortal Shock: Instant Death
  • Venom Shock: Poison
  • Mute Shock: Silence
  • System Shock: Stop
  • Paralyzing Shock: Stun

Final Fantasy VIIIEdit

ST-Atk-J (ST攻撃J, ST Kōgeki J?) enables the player to junction status magic into a character's attack, which will inflict the status at fixed percentages (1% for every stock of the spell junctioned). Pain is the only spell to inflict multiple statuses. ST-Atk-J can be learned from the GFs Siren, Carbuncle, Cerberus and Doomtrain for 160 AP, or can be taught to any GF by using the Status Atk item.

Final Fantasy IXEdit

When the ability is equipped, there is a small chance to inflict the target with the equipped weapon's status. The skill can be learned by Zidane, Vivi, Steiner, Freya, Quina Quen, and Amarant, and is learned from the Bone Wrist, Chimera Armlet, Bracer, Feather Hat, Twist Headband, Glass Buckle, and Thunder Gloves for 20 AP.

The player can find out the weapon's status (if it has any) by the press of the Square-button while in the menu. Only the weapons that have status ailments attached to them are listed in the following table. For Zidane, Add Status only works with daggers; in order to use the Thief Swords' statuses the player must use the Soul Blade skill. Add Status takes three Magic Stones to equip.

The formula for each of these weapons to inflict said status is as follows:

If Chance > Rnd (0...99), Add Status is successful.
Weapon Status Type Hit chance
Mage Masher Silence Dagger 20
Gladius Slow Dagger 35
Ice Brand Freeze Sword 10
Flame Saber Heat Sword 10
Rune Blade Blind Sword 25
Ultima Sword Sleep Sword 20
Ragnarok Slow Sword 30
Oak Staff Slow Staff 20
Cypress Pile Confuse Staff 20
Octagon Rod Trouble Staff 10
High Mage Staff Silence Staff 15
Mace Of Zeus Mini Staff 15
Ice Lance Freeze Spear 10
Trident Darkness Spear 20
Heavy Lance Stop Spear 20
Obelisk Petrify Spear 10
Needle Fork Petrify Fork 10
Silver Fork Slow Fork 15
Bistro Fork Sleep Fork 20
Gastro Fork Stop Fork 10
Poison Knuckles Poison Knuckle 40
Scissor Fangs Venom Knuckle 15
Avenger Instant Death Knuckle 15
Kaiser Knuckles Trouble Knuckle 15
Duel Claws Berserk Knuckle 25
Rune Claws Darkness Knuckle 30

Final Fantasy XEdit

See also: List of Final Fantasy X Auto Abilities and Strike#Final Fantasy X.

Touch abilities add a status to a character's physical attack. Touch inflicts opponents with a status 50% of the time, compared to Strike auto abilities which inflict the status 100% of the time as long as the target is not immune. Touch weapons are received as drops from opponents and can be customized into weapons with items.

The Darktouch auto ability gives a weapon a 50% chance of inflicting the Dark status, and can be customized to a weapon with 60 Eye Drops items. The Silencetouch auto ability gives a weapon a 50% chance of inflicting the Silence status, and can be customized to a weapon with 60 Echo Screen items. The Sleeptouch auto ability gives a weapon a 50% chance of inflicting the Sleep status and can be customized to a weapon with ten Sleeping Powder items. The Poisontouch auto ability gives a weapon a 50% chance of inflicting the Poison status, and can be customized to a weapon with 99 Antidote items.

The Stonetouch auto ability gives a weapon a 50% chance of inflicting the Petrify status, and can be customized to a weapon with ten Petrify Grenade items. The Deathtouch auto ability gives a weapon a 50% chance of causing instant death, and can be customized to a weapon with 30 Farplane Shadow items. The Zombietouch auto ability gives a weapon a 50% chance of inflicting the Zombie status, and can be customized to a weapon with 70 Holy Water items. The Slowtouch auto ability gives a weapon a 50% change of inflicting the Slow status, and can be customized to a weapon with 16 Silver Hourglass items.

Final Fantasy X-2Edit

The player can add statuses to regular physical attacks and other skills with accessories.

Accessory Status How to obtain
Mortal Shock Deathtouch Steal from Barong, Chocobo Treasure (Mt. Gagazet Lv 5).
Stone Shock Stonetouch Chocobo Treasure (Bikanel Lv5), Bribe from Gucumatz and Kukulcan.
Dream Shock Sleeptouch Shop in Guadosalam (Ch3+, 15,000 gil), Chocobo Treasure (Djose Lv5).
Mute Shock Silencetouch Shop in Guadosalam (Ch 1,2,5, 15,000 gil), Chest in Calm Lands - Cactuar Hollow (Ch5), Chocobo Treasure (Mi'ihen Lv 5), steal from Ochu.
Blind Shock Darktouch Shop in Guadosalam (Ch5, 15,000 gil), Rare Drop from Ochu, Bribe from regular Zu or Oversoul Shantak.
Venom Shock Poisontouch Shop in Guadosalam (15,000 gil), Chocobo Treasure (Kilika Lv5), Drop from Taromaiti.
Chaos Shock Confusetouch Shop in Bikanel Oasis and Wantz in Macalania (15,000 gil), steal from Mindy.
Fury Shock Berserktouch Shop in Bikanel Oasis and Wantz in Macalania (15,000 gil), Chocobo Treasure (Macalania Lv5), steal from Anima.
Lag Shock Slowtouch Shop in Bikanel Oasis and Wantz in Macalania (15,000 gil), Chocobo Treasure (Zanarkand Lv5), Bribe from Aka Manah.
System Shock Stoptouch Shop in Bikanel Oasis, Wantz in Macalania (15,000 gil), Chocobo Treasure (Calm Lands Lv5), Bribe from Aeshma.

Another way to add statuses to physical attacks is via Garment Grids. The player must pass through gates on the grid to activate the abilities.

Garment Grid Status How to obtain
Restless Sleep Silencetouch, Poisontouch Chapter 1: After "Foggy Fiend Frenzy" on Mushroom Rock Road, the Garment Grid can be found in Youth League HQ.
Still of Night Silencetouch, Poisontouch "Can You Dig It" mission in Bikanel.
Mortal Coil Stonetouch Scoring a high score of 1150 in Gunner's Gauntlet on Besaid Island.
Raging Giant Confusetouch, Berserktouch Chapter 3: The player must obtain second set of four ciphers on Besaid Island and unlock the second door found in the cave.
Bitter Farewell Deathtouch, Doomtouch Chapter 2: After completing "Track down the troupe" mission in Macalania, the Hypello near the southern entrance of the Woods gives the Grid.
Disaster in Bloom Sleeptouch, Silencetouch, Darktouch, Poisontouch, Stonetouch Chapter 5: Open Air must attain level 5 publicity. After Episode Complete in Calm Lands, the Grid appears as ???? in the trade menu and costs 200,000 credits.

Final Fantasy XIIEdit

A number of weapons in the game have an added effect and may inflict targets with negative statuses on hit.

Measures
Weapon Status Rate
Gilt Measure Protect 50%
Arc Scale Shell 50%
Multiscale Bravery 50%
Cross Scale Vanish 50%
Caliper Haste 50%
Euclid's Sextant Bubble 50%
Rods
Weapon Status Rate
Healing Rod Regen 100%
Rod of Faith Faith 60%
Daggers
Weapon Status Rate
Mage Masher Silence 15%
Assassin's Dagger Instant Death 5%
Chopper Sap 10%
Avenger Berserk 10%
Orichalcum Dirk Slow 10%
Platinum Dagger Immobilize 10%
Swords
Weapon Status Rate
Ancient Sword Petrify 15%
Blood Sword Sap 100%
Deathbringer Instant Death 10%
Hammers
Weapon Status Rate
Sledgehammer Disable 20%
Maces
Weapon Status Rate
Thorned Mace Poison 15%
Chaos Mace Confuse 15%
Doom Mace Doom 15%
Greatswords
Weapon Status Rate
Ragnarok Immobilize 25%
Katana
Weapon Status Rate
Yakei Poison 10%
Ninja Swords
Weapon Status Rate
Kagenui Slow 10%
Orochi Disable 10%
Spears
Weapon Status Rate
Heavy Lance Slow 10%
Poles
Weapon Status Rate
Iron Pole Slow 10%
Staves
Weapon Status Rate
Judicer's Staff Stop 15%
Arrows
Weapon Status Rate
Bamboo Arrows Poison 25%
Assassin's Arrows Instant Death 25%
Bolts
Weapon Status Rate
Long Bolts Slow 25%
Stone Bolts Disable 25%
Lead Bolts Immobilize 25%
Black Bolts Blind 25%
Time Bolts Doom 25%
Sapping Bolts Sap 25%
Shots
Weapon Status Rate
Silence Shot Silence 25%
Mud Shot Blind 25%
Stone Shot Petrify 25%
Bombs
Weapon Status Rate
Poison Bombs Poison 25%
Stun Bombs Stop 25%
Stink Bombs Sap 25%
Oil Bombs Oil 25%
Chaos Bombs Confuse 25%

Final Fantasy XII: Revenant WingsEdit

Weapon Status Type
Earthsabre Slow Sword
Storm Wand Slow Rod
Earth Wand Blind Rod
Rime Wand Silence Rod
Lava Wand Confusion Rod
Terra Rod Immobilize Rod
Perseus Bow Stop Bow
Fumarole Blind Hand Bomb

Final Fantasy TacticsEdit

Weapon Type Status
Slasher Axe Slow
Knightslayer Crossbow Blind
Poison Bow Crossbow Poison
Chaosbringer Fell Sword Blind
Deathbringer Fell Sword Doom
Arondight Fell Sword Slow
Balmung Fell Sword Stop
Valhalla Fell Sword KO
Lamia's Harp Harp Confuse
Fairie Harp Harp Charm
Blind Knife Dagger Blind
Mage Masher Dagger Silence
Assassin's Dagger Dagger Doom
Zwill Straightblade Dagger Sleep
Chaos Blade Knight's Sword Stone
Spellbinder Ninja Blade Disable
Gokuu Pole Pole Atheist
Poison Rod Rod Poison
Rod of Faith Rod Faith
Nagrarok Sword Toad
Ancient Sword Sword Immobilize
Sleep Blade Sword Sleep

Final Fantasy Type-0Edit

Name Status Type Rate
Reaper's Card Instant Death Cards 10%
Final Trump Instant Death Cards 10%
Poison Bow Poison Bow 30%
Reaper's Bow Instant Death Bow 10%
Yoichi Bow Instant Death Bow 10%
Flame Mace Burn Mace 30%
Ice Mace Freeze Mace 30%
Thunder Mace Shock Mace 30%
Reaper's Scythe Instant Death Scythe 10%
Poison Scythe Poison Scythe 30%
Persephone's Scythe Instant Death Scythe 20%
Flame Bute Burn Whip 30%
Ice Bute Freeze Whip 30%
Thunder Bute Shock Whip 30%
Killer Knuckles Instant Death Knuckles 10%
Flame Spear Burn Spear 30%
Ice Spear Freeze Spear 30%
Thunder Spear Shock Spear 30%
Mukademaru Poison Katana 30%
Tengoku Instant Death Katana 10%
Death Penalty Instant Death Handguns 10%
Valkyrie Instant Death Handguns 10%
Assassin's Dagger Instant Death Daggers 10%
Witch's Perfume Instant Death, Poison, Burn Accessory 20% (Instant Death), 50% (Poison and Burn)

Final Fantasy Mystic QuestEdit

Weapon Type Status
Cat Claw Claws Poison, Paralyze
Charm Claw Claws Poison, Paralyze, Sleep, Confusion, Blind
Dragon Claw Claws Poison, Paralyze, Sleep, Confusion, Blind, Petrify, Silence
Ninja Star Shuriken Poison, Paralyze
Bow of Grace Bow Blind

Final Fantasy Legend IIEdit

Weapon Type Status
StunGun Gun Para
Wizard Staff Stun
Whip Whip Para
Blitz Whip Para
ChainSaw Other Stun
Temptat Other Conf

Final Fantasy Legend IIIEdit

Weapon Type Status
Para Axe Para
Poison Claw Poison
Poison Fire Arm Poison
Petrify Hammer Petri
Saw Other Fatal

Final Fantasy DimensionsEdit


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