FANDOM


FF4PSP Cid Portrait
Cid Pollendina: Oh, shut up and help me remodel the Accuracy page!
Please expand this article into a full one. The following tasks need to be completed:
  • Info on formulas in each game, different characters and jobs, etc.

This request can be discussed on the associated discussion page. Remove this notice upon completion.

Accuracy (命中, Meichuu?), usually abbreviated as ACC and also known as Hit, Hit Rate, Precision, and Attack%, is a recurring stat in the Final Fantasy series. It helps determine the rate most attacks connect. Accuracy is generally compared against Evasion and Luck to determine hits and misses. Unlike physical attacks, magic spells usually have a set Hit Rate, except in Final Fantasy XI that uses a Magic Accuracy concept.

Some status ailments, like Blind, can significantly lower Accuracy. Other effects, like Bard's Madrigal songs can increase Accuracy. Equipment can do the same. The maximum value for Accuracy is commonly 255%. At this value, the attack will never miss, but weapons with such high Accuracy are often rare.

Appearances Edit

Final Fantasy Edit

Accuracy rises each time a character gains a level and maxes out at 99.

Formula for Hit%:

  • For Warrior/Knight/Monk/Master:
$ Hit%=(Initial Value At LV 1)+(3x(LV-1) $
  • For Thief/Ninja/Red Mage/Red Wizard:
$ Hit%=(Initial Value At LV 1)+(2x(LV-1) $
For White Mage/White Wizard/Black Mage/Black Wizard:
$ Hit%=(Initial Value At LV 1)+(LV-1) $

Final Fantasy II Edit

Accuracy is divided into a number and a percentage. The first number is how many hits the character can land and is based on their skill level with the equipped weapon, while the percentage is determined by the equipped weapon's Accuracy value plus the character's Strength stat. Each weapon factors Accuracy individually, although only the Accuracy of the weapon in the character's main hand is displayed.

Final Fantasy III Edit

Accuracy rises every four levels a character goes up and maxes out at 99.

Agility is also related to Accuracy.

$ Attack Multiplier=(Agility/16)+(Level/16)+1 $
$ Hit%=(Weapon Hit%)+(Agility/4)+(Skill/4) $

Agility also affects Defense:

  • (With Shield)
$ Defense Multiplier=((Agility/16)+(Level/16)+1)*(Number Of Shields Equipped) $
  • (Without Shield)
$ Defense Multiplier=(Agility/32)+(Level/32) $

And Evasion:

$ Evade%=(Sum Of All Worn Armour Evade%)+(Agility/4) $

And Magic Defense:

$ Magic Defense Multiplier=(Agility/32)+(Intellect/32)+(Spirit/32) $
  • Note: Agility does not affect the Steal rate.

Final Fantasy IV Edit

Accuracy (Called Speed) is gained each time a character levels up. It maxes at 99%.

Formula for Accuracy:

$ ( 50 + [Lv/4] + WpAcc ) $

Final Fantasy IV -Interlude- Edit

Accuracy works the same way.

Final Fantasy IV: The After Years Edit

Accuracy is calculated the same way as has its predecessors, meaning that it is determined by the weapon the character has equipped.

Final Fantasy V Edit

Each job changes the stat modifications and so Accuracy never grows, it is only modified. Accuracy affects Hit%, which must be greater than the enemies' Evade% to land an attack.

Final Fantasy VI Edit

Due to the Evade bug in the versions prior to the Advance port, characters' hit rate was glitched, such as preventing status effects from lowering the afflicted character's hit rate.

For normal attacks, if the target has Sleep, Petrify, Stop, or Freeze status, the attack will always hit. If the attack is physical and hits the back of the target, it will never miss. If a physical attack hits a target that has the Image status, the attack will miss, and there is a 1 in 4 chance of removing the Image status.

If a magical attack hits a target that has the Invisible status, the attack will always hit. This led to the Vanish-Doom bug in earlier versions of the game.

Final Fantasy VII Edit

Formula for Attack%:

$ Hit\% = ([Attacker's Dexterity / 4] + Attack\%) + Attacker's Defense\% - Target's Defense\% $

Formula for Attack% if the player is under Fury:

$ Hit\% = Hit\% - [Hit\% * 3 / 10] $

The characters' Attack% is determined by their equipped weapon. There are four weapons with perfect (255) accuracy: Tifa's God's Hand, Vincent's Long Barrel R and Sniper CR, and Sephiroth's Masamune (which also has perfect critical hit chance).

Before Crisis -Final Fantasy VII- Edit

Impresario-ffvi-iosThis article or section is a stub in Before Crisis -Final Fantasy VII-. You can help the Final Fantasy Wiki by expanding it.

Dirge of Cerberus -Final Fantasy VII- Edit

Impresario-ffvi-iosThis article or section is a stub in Dirge of Cerberus -Final Fantasy VII-. You can help the Final Fantasy Wiki by expanding it.

Crisis Core -Final Fantasy VII- Edit

Impresario-ffvi-iosThis article or section is a stub in Crisis Core -Final Fantasy VII-. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy VIII Edit

A Hit stat of 255 allows characters to bypass accuracy checks, which means they will never miss. Squall and Seifer naturally have 255 Hit due to equipping gunblades. Selphie's ultimate weapon, the Strange Vision, also has natural 255 Hit. Other characters can junction Guardian Forces that have the Hit-J junction ability to junction spells to their Hit to improve their accuracy.

Final Fantasy IX Edit

If the attacker has Accuracy+, their attacks never miss.

Otherwise, a physical attack's accuracy is 100% - the target's Evade, but the 100% can be halved to 50% - Evade, 25% - Evade, or even 12.5% - Evade by the attacker's statuses Confuse and Darkness, or if the defender's status is Defend. It drops to 0% if the target has Vanished.

If a party member has Distract equipped enemies' physical attack accuracy against then is halved.

Final Fantasy X Edit

Accuracy is one of the stats that govern the chances of successfully land a physical attack on the opponent, the other stats being the target's Evasion stat and both units' Luck stat.

For player characters, the following intermediary equation is used to determine the integer AcNum:

$ AcNum=(AttackerAccuracy*0.4-TargetEvasion)+9 $

AcNum is then converted into Accuracy%, the chance of the attack hitting before Luck is taken into account, using the following table:

AcNum Accuracy%
0 or lower 25
1 or 2 30
3 or 4 40
5 50
6 60
7 80
8 or greater 100

If the character is afflicted with Darkness, Accuracy% is always 10, regardless of AcNum.

If the target's Evasion is 111 or higher, Accuracy% will never be higher than 25 regardless of the attacker's Accuracy unless the attacker has used the special ability Aim.

For enemies, Accuracy% is calculated using the following formula:

$ Accuracy% =SkillAccuracy-TargetEvasion $

Where SkillAccuracy is an integer tied to the enemy ability used.

Finally, for both characters and enemies, Hit%, the actual chance of the attack being successful expressed as a percentage, is calculated as follows:

$ Hit% =Accuracy%+AttackerLuck-TargetLuck $

On the Sphere Grid, the player can activate Accuracy nodes by spending Speed Spheres, and create new Accuracy nodes by using Accuracy Spheres. Speed Spheres are a common drop from many enemies, while Accuracy Spheres can be obtained by defeating Hornet.

An Accuracy stat of 255 does not guarantee connection to all targets.

Final Fantasy X-2 Edit

Accuracy is a percentage value of a character's hit rate.

The color for Accuracy gauge in menu is red.

Impresario-ffvi-iosThis article or section is a stub in Final Fantasy X-2. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy X-2: Last Mission Edit

Impresario-ffvi-iosThis article or section is a stub in Final Fantasy X-2: Last Mission. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy XI Edit

Impresario-ffvi-iosThis article or section is a stub in Final Fantasy XI. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy XII Edit

Hit % of normal attacks are usually determined only by the target's Evasion, however there are a few exceptions only calculated if the normal evasion routine would have resulted in a hit.

  • Any character under Blind has a 50% chance of missing.
  • During inclement weather (wind, rain, etc), bows have a 20% chance of missing, and crossbows a 50% chance.

Final Fantasy XII: Revenant Wings Edit

Impresario-ffvi-iosThis article or section is a stub in Final Fantasy XII: Revenant Wings. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy XIII Edit

The game has no accuracy stat. Generally, all physical attacks hit due to most characters having weapons which are ranged by default, or can transform into a ranged weapon. When a note reading "Frequently evades attacks" unlocks for a specific enemy type, Commandos and Ravagers will most likely use magic.

Final Fantasy XIII-2 Edit

Serah and Noel's weapons are designed for both, melee and ranged attacks. Serah's bowsword changes into bow mode and Noel's dual swords change into a javelin when they are to attack a distant target, like the Paradox Alpha. If Paradigm Pack ally is a Commando monster who is to attack a ranged target, it will use Ruin, as most of them are grounded types. Same goes to Ravagers and Saboteurs who will prioritize magic for ranged targets.

Final Fantasy XIV Edit

Accuracy is a secondary stat that reduces the chance of spell or weaponskill missing its target. Accuracy as a stat was replaced in 4.0 by Direct Hit, exclusive to DPS gear, however, it can be melded to tank and healer gear. Gear released prior to 4.0 can still have natural Direct Hit regardless of role.

Final Fantasy Tactics Edit

Impresario-ffvi-iosThis article or section is a stub in Final Fantasy Tactics. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Tactics Advance Edit

The chance of any offensive ability hitting depends on the direction the target is facing. If the target is facing whatever unit is using the ability, the chance of it hitting is half as much as if the target has their back to the unit using the ability. If the target has their side to the unit using the ability, the chance of hitting is halfway between the chance of hitting the target from the front and from the back.

Positive abilities, such as healing or buffing abilities, have a guaranteed chance of hitting the target, regardless of facing.

Final Fantasy Tactics A2: Grimoire of the Rift Edit

Accuracy is now unaffected by facing, with the exception of some of Ahriman's Enthrallment abilities, which require the target to be facing the user to hit.

Final Fantasy Mystic Quest Edit

The higher the number, the more chances on landing a hit on the enemy.

Final Fantasy Legend III Edit

The Hit stat affects the precision of weapons, Talent, and Magic.

Final Fantasy Crystal Chronicles Edit

Impresario-ffvi-iosThis article or section is a stub in Final Fantasy Crystal Chronicles. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Crystal Chronicles: Ring of Fates Edit

Impresario-ffvi-iosThis article or section is a stub in Final Fantasy Crystal Chronicles: Ring of Fates. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Crystal Chronicles: Echoes of Time Edit

Impresario-ffvi-iosThis article or section is a stub in Final Fantasy Crystal Chronicles: Echoes of Time. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Crystal Chronicles: The Crystal Bearers Edit

Range, represented by the wind element, is one of Layle's five stats, which, like the other four, can be increased by equipping accessories. The Range stat determines the distance from which Layle can lock-on to a target.

Final Fantasy Dimensions Edit

Physical attacks have a chance to miss against some monsters (particularly Cactuars). Some abilities, such as the Ranger's Precise Shot ability and the Final Heaven, Midareiyuki and Phantom Rush F-Abilities are guaranteed to hit.

Bravely Default Edit

Impresario-ffvi-iosThis article or section is a stub in Bravely Default. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Explorers Edit

P-Accuracy: accuracy of physical attacks.

M-Accuracy: accuracy of magical attacks.

Impresario-ffvi-iosThis article or section is a stub in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.