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Abysteel (Final Fantasy XII)

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The Abysteel is an undead/steeling-type enemy from Final Fantasy XII found deep in the Henne Mines, the Lhusu Mines, as well as the Sochen Cave Palace.

In the Henne Mines, there is a junction where the player can press a switch to open the doors. When it is pressed, about twenty Abysteels will come to attack. It is one of the best places to level up using the gambits: Foe: Undead → Disable and Foe: Status = Disable → Curaja, it is better to wait until the party is at a higher level as Abysteels are difficult enemies. One can also use Sleepga, as they are vulnerable to Sleep, and take them out one by one.

Also, sixteen Abysteels are fought in the International Zodiac Job System Trial Mode at stage 96.

Bestiary entry Edit

Page 1: Observations Edit

Being a variety of bat with wings of surpassing beauty, preferring to make their abodes in magicite mines and underground chambers. Their wings are composed of a tough metallic substance, and by their patterns can males and females be distinguished. It is generally held that the patterning of the females is more beautiful, lending the wings much popularity as ornamentation on airships, the male's, meanwhile, being considered ill-favored, and shunned as a sign of bad luck.

Page 2: Tips for the Adventurer Edit

Few things bring to mind 'ill luck' so readily as a vampyr fang. Yet the things are famous among apothecaries and their ilk as a vital ingredient in wards and charms against curses! And, apparently, not just any fang will do the trick. I'd have no idea how to tell a vampyr fang from a regular, pointy one, if I had to look into such a mouth, and I hope I never have the pleasure. If you want one, you'd best be ready to grope around some pretty nasty places. Maybe you'll get your fang yet. Maybe you'll lose a few fingers in the process. Either way, count me out!


Final Fantasy XII enemy stats
#137#138 #139
Location Species Aggression Movement type Rare Game Other information
Lhusu Mines* (Site 5, Site 6 South), Henne Mines^ (Phase 2 Dig, Crossover C, Pithead Junction C, Phase 2 Shaft), Sochen Cave Palace" (Destiny's March) Undead/Steeling Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A
  • Level 57-59
    ^Level 64-65
    "Level 35-38
Level HP MP Strength Magick Power
35 - 65 6,778 - 20,644 600 - 789 35 - 48 22 - 39
Vitality Speed Attack Power Defense Magick Resist
48 - 61 25 - 34 76 - 98 28 - 35 32 - 39
Evade EXP LP CP Gil
9 - 18 1,924 - 9,363 1 378 - 639 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 100% 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune 0% Immune Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 50% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach

[15%] Monograph: Vampyr Fang (Warmage)
[19%] Canopic Jar: Arcana
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 5
Added status effect: Poison

None Gnaw, Leech, Self-Sacrifice Innate: Safety, Low-HP ATK+
Conditional: If HP <50% - Evade+, Reduce Damage, Attack CT0

Other appearancesEdit

Pictlogica Final FantasyEdit


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