- “Mysidia...the place where all this madness began.”
- —Cecil Harvey
Mysidia (ミシディアこく">ミシディア国, Mishidia Koku?, lit. Country of Mysidia) is a town in Final Fantasy IV and Final Fantasy IV: The After Years. Mysidia is inhabited by wizards, and is ruled by an Elder. It is the hometown of Palom and Porom, and is one end of the Devil's Road, which connects Baron and Mysidia. The Tower of Prayers is located in Mysidia, and is where the Elder prays for those he cares about.
According to the Settei Shiryuu Hen guide book, it was founded by the Sage Mingwu (alluding to Minwu from Final Fantasy II), who drifted ashore 500 years before the events of Final Fantasy IV, although this idea has seemingly since been discarded. Practicing magic was initially a benevolent hobby accessible to everybody, but people became corrupted by power and competition. Mingwu was enraged and sealed away magic, and the Old Age of Magic came to an end. He later restored magic but made it so that only certain persons could use it, and this became the start of the New Age of Magic.
The Dark Knight Cecil raids Mysidia with the Red Wings airship fleet to steal the Crystal of Water for the King of Baron. Later he washes ashore near Mysidia after being attacked by Leviathan, but the inhabitants of Mysidia, unforgiving of his actions, cast spells on him such as Toad, Pig, and Poison when he returns.
Mysidia's theme, "Mystic Mysidia", features some peculiar elements not found in many town themes throughout the series. Its fast tempo and the inclusion of a cuckoo bird's chirp within the rhythmic section are but a few of these. A rearranged version of the theme was included in Final Fantasy IV: Celtic Moon album. In The After Years, when the blue planet invaded in chaos by the True Moon in The Crystals chapter, the track "Castle Damcyan" is played instead. (More...)
Screenshot of Quina and Zidane in Memoria from Final Fantasy IX. Memoria is a path leading to the Crystal from which souls are born. When souls perish they return to the Crystal carrying with them their memories of life, enriching it and allowing it to spawn more complex lifeforms in a neverending cycle. Thus Memoria is created from the collective memories of these souls, stretching back to the birth of Gaia. Zidane takes the appearance of this room to mean Gaia was once covered in water near the dawn of its creation. Quina initially swims through the water and is unable to breathe, but when Zidane explains the ocean is only real because s/he thinks it is, Quina drops to the ground and is able to breathe normally.
In this room behind the rocks on the right of the stairs, the optional boss Hades can be fought. Upon his defeat he provides access to a Synthesis shop where some of the rarest items in the game can be created.